A simple game of strategic decisions and negotiation. Rules: 1. Every player starts with three tokens. (Coins, Chips, beans, etc.) 2. Randomly choose a player to go first. Play goes clockwise. 3. On the active players turn, s/he must remove exactly one token from the game. S/he may remove one of his or her own tokens or any other player's token. Tokens...
Capture the crowns, and control the realms in King Me! The Crimson Kingdom and the Onyx Empire face off in this head-to-head battle inspired by the ancient game of checkers! Hop your pieces across the game board to capture the powerful crowns of fantastical realms. Beware, your fate can change as exciting event cards come into play! Use strategy to...
The board is set up something like a plus sign. The center area is called "The Arena" and it is 4x4 grid with alternating black & white squares like a chessboard. On each side there is a 3 x 4 "Safety Zone" which serves as the starting area for each player. The safety zones are also arranged with alternating squares, although the squares are gray and the...
The King O' the Castle is an Icehouse game played on a 7×8 square board. Each player need one Icehouse Stash and each player takes: 2 large pieces (Kings), 3 medium pieces (Knights), 4 small pieces (Pages), and one counter or coin (Castle). On each turn a player must move one piece, there are two types of movement. Normal Movement Jumping Movement The...
Players simultaneously choose how many stones, up to four, they wish to play each turn. Then they sow them along a diagonal line of empty spaces on an 8x8 board, each picking up where the other player left off. When either player reaches the edge of the board, he chooses any empty diagonal line of spaces to continue sowing his stones. After the board has...
Board A 7x7 checkerboard is used. Pawns and Rings Each player has 7 knight pieces. The silver piece has 28 rings for a score of 1 point, the blue piece has 6 rings for a score of 3 points, and the big blue piece has 1 ring for a score of 5 points. The total score is 51 points. Initial Placement Each player places 7 knight pieces on the two blue squares in...
King of the Anthill was published in Intruder magazine #6. Can Eric, the Intruder, rescue the other humans before the they are trapped forever in this alternate dimension? One player controls the interdimensional creatures trying to capture the humans and drag them deep into the 'Anthill'. The other player takes the role of the humans and attempts to...
This game shows a lot of lively climbing stairs, because the goal is to be the first player who brings all his tokens on the top platform. Instead of moving step by step, it is faster when you form columns (towers of more than 1 token), since columns allow jumps of as many stages as they are high. After such a jump, the lowest token of the column remains...
A game for 2 players, the object of which is to win as many crowns as possible by having 3 stones of the same color leading to a crown vertically or diagonally. One player takes 23 pink stones, the other player takes 23 green stones. The 5 crown cards are placed on the parapet spaces at the top of the board. Each stone that is placed must be supported by a...
After the King's death two rival fractions compete for the Throne which is situated at the center of a 13-cell Castle. The board is hexagonal with a Castle at its centre. There's a sufficient amount of checkers. There are two players, Black and White, who each direct an army of men that grows by placement, while the men also move as singles or in line, and...
King's Color is a chess variant, played on a tri-colored hex-hex board. Each king is confined to a 3x3 castle surrounded by a wall. The other pieces are rooks or bishops, which promote to queens. The big twist to this game is that when the king moves onto a different color, all the rooks become bishops, and all the bishops on the new color become rooks....
The King has gathered his trusty advisers and has instructed them to build him a cottage down by the river. Of course it will have to be furnished as well. The advisers recognize this as a great opportunity for personal gain, and run off to shuffle their investments in the four local craft houses before the construction begins. Then as the cottage is still...