Perfect for first-time players! Jogo das Formas was specially designed for children aged 3+ to help in the learning process and develop brilliant minds. Super SIMPLE: place a card matching the color or shape of the card on the table and you're done! The first player to finish wins! It helps develop perception, differentiate similar and different stimuli...
Long ago on a small island lived a tribe with a problem. For as long as they could remember each member of the tribe had been infected with the dreaded toe-sap fungus. With every step taken, a small droplet of toe-sap would ooze from each toe. This, of course, was a constant source of shame to the tribe members. Then one day a young man named Johnny...
Join 5 Turn is an abstract strategy game for people ages 4 and up. It is basically a new twist on an old game. The old game being Connect Four - or in this case, five. each player has 13 tiles either red or blue and they try to get four or five in a row depending on the variation being played (there are three included with the game) the twist is that the...
Joinway is played on a 20×20 grid (other sizes can also be used), initially filled in a checker-board pattern with Othello discs. On the board, the North and South edges get marked black, and the East and West edges get marked white. On the very first turn, P1 flips any single enemy disc. Subsequently, starting with P2, players take turns flipping all...
Jok dice game: Each player gets 1 meeple and starts at space 1 of the section of his color. The Players take turns to roll and move. On the roll of a 6 the player gets an extra roll. If a meeple gets on a prime number (framed spaces), the gets a "Jok"-token (joker). Each player may only get two tokens per game. The tokens may be used any time in the...
Jokenpô: Arena is a competitive card game inspired by rock-paper-scissors. Players build decks with different card types and effects, trying to outplay opponents through prediction, timing, and card combinations. Each round, players reveal cards simultaneously, resolving effects based on their interactions. The goal is to score points by winning rounds and...
In Joker players move 11 pieces each across a 13x13 board in an attempt to get them all to the start positions on the opposing side (a la Chinese Checkers or similar games). Each piece has 1-4 rings on it which determine how far it can move and/or jump. In addition there are a number of variants - there are Joker pieces which can be used in a way not...
For the versions with modular boards, see Pegs and Jokers (aka Marbles and Jokers). Players race their marbles around the wooden track by playing their cards strategically. Watch out for the other players. If they can land on your marble, it goes back home. Players keep 5 cards in their hands. Many cards have special actions: 2-6 - played to move a marble...
To win the game, you will have to make 3 sequences of 5 cases (horizontally, vertically or diagonally) on the board game. To do so, you will have 5 cards in hands who will allow you to chose a case on the board. The used card is discarded and a new one is picked from the pile. The next player do the same and so on... The rules booklet explain 3 other fun...
From the designer's webpage: A game for those who don't play with a full deck! Using a limited number of cards (some with special abilities) each player tried to back the other into a position where they cannot move. Only problem is the other guy can move the same pieces you can! Will you have the better moves or will you run out of steam? Players use an...
Void Zone is a highly tactical pure strategy game set in the future where you pit your 2 robots against up to 3 other players in a constantly and dynamically shrinking arena. You win the game by out-manouvering your opponents and pushing them out of the playing area. The game features a novel and highly thematic mechanic when the first player loses all...