"In the middle of the s. XV in Galiza several power struggles took place in different regions. The warring factions acted in order to gain sufficient influence to gain control of these regions. The Marshal will move through the different regions and determine in which territory the revolt will take place while the 3 factions position their followers to...
Ironclad is a commissioned game from Frank Lantz for the game design textbook "Rules of Play", by Katie Salen and Eric Zimmerman. Ironclad is played on a 6-by-8 checkerboard, using checkers on the spaces and go stones on the intersections. The checkers represent battling armored robots, and the stones represent arguments in a philosophical disagreement...
Ironcrux is an abstract strategy game in which 2-4 players take turns moving their colored piece, which starts from one corner, across a square grid of pieces. Each move shrinks the grid by one piece, making maneuvering increasingly more difficult. In certain situations, a few removed pieces can be returned to the grid to open up new movement options. When...
IronheadE is a two player card game based around structured play, strategy and timing. Using the cards at their disposal, players build a deck in any way they choose consisting of exactly twenty unique cards. Having built their twenty card decks, players shuffle their cards and draw the top ten cards and now, using those cards, the goal is to have the most...
A new terrorist organisation has appeared and is threatening the world peace. You are at the head of one of the most powerful secret service agency. By using your spy satellites you will be able to locate your enemies. Send your best spies to annihilate their plans but be quick, other agencies are on it and they want all the credit for themselves ! How to...
Isaac is an abstract strategy game for two players. The game is divided in two different phases, placement and scoring. During the placement, a player places one of his rectangular pieces on the available spaces of a 10×10 square grid board. During the scoring, each player removes one of his pieces from the board, scoring a number of points equal to the...
A Nim-like abstract game played in two parts. In the first part, players place stones on the board, and the player placing the last stone loses. In the second part, players proceed to remove the stones, and the player removing the last stone loses. In order to win the game it is necessary to win both parts. A key feature of the game is that the number of...
Isi is a colorful abstract strategy game played on two levels. On a basic level, each player is moving a pawn around the island of Isi, picking up tokens - there's a little strategy here, because which tokens you pick up are important, and one player's pawn can interfere with the other's. But on another level, players are spending those tokens to build...
A beautiful solid-wood game that uses a reproduction of an Ancient Egyptian game's components (board and pieces; unfortunately, this game's original ancient rules are lost) and adapts them with thoroughly modern rules. Players maneuver neutral pieces into a position where they can be personalized, and then try to maneuver the personalized piece onto one of...