IQ-5 is a clever 5-in-line game where players sit on either side of a vertical grid with holes for pegs. Each player has 10 pegs each in three-color combinations: red/yellow, red/blue, and blue/yellow. Each turn, a player places a peg into one of the grid holes so that one color shows on his side and the other color on his opponent's side. The first player...
Iqishiqi (pronounced EE-chee-shee-chee) is an abstract strategy game designed by Joao Neto that is played on a hexagonal board composed of hexagonal cells. Players own designated edges of the board, and by clever placement of stones they push a neutral stone around the board. A player wins if he/she moves the neutral stone to one of his/her edges, or...
The iQube Boardgame & Puzzle is our original award winning three dimensional mind challenge, comprising of four strategic boardgames and a deceptively simple looking puzzle. It was only available for sale in Australia and New Zealand, but miQube is available from the Mindware catalog. * Silver Honour Medal from the Parents' Choice Foundation (USA) *...
Irensei is a mixture of Go and Gomoku played on a Go Board (19x19). Players win the game by getting seven stones in a row of their color. In addition, they may capture and eliminate enemy stones in the same way that is done in Go. The winning condition is to have seven in a row, vertically, diagonally, or horizontally, if and only if all these stones are...
Iris is a two player abstract strategy game that is played on a "hexhex" board (a hexagonal shaped board made with hexagonal cells). An Iris board has rainbow colored perimeter cells and gray interior cells. Boards of sizes 5-8 cells per side are recommended. (Size 5 is recommended for beginners.) Player 1 plays with black stones and Player 2 plays with...
"In the middle of the s. XV in Galiza several power struggles took place in different regions. The warring factions acted in order to gain sufficient influence to gain control of these regions. The Marshal will move through the different regions and determine in which territory the revolt will take place while the 3 factions position their followers to...
Ironclad is a commissioned game from Frank Lantz for the game design textbook "Rules of Play", by Katie Salen and Eric Zimmerman. Ironclad is played on a 6-by-8 checkerboard, using checkers on the spaces and go stones on the intersections. The checkers represent battling armored robots, and the stones represent arguments in a philosophical disagreement...
Ironcrux is an abstract strategy game in which 2-4 players take turns moving their colored piece, which starts from one corner, across a square grid of pieces. Each move shrinks the grid by one piece, making maneuvering increasingly more difficult. In certain situations, a few removed pieces can be returned to the grid to open up new movement options. When...