An abstract strategy game for 2 players. Each player has 4 tiles - 1 of each isogram. These are placed on their end of the board matching the isogram and the direction its facing (orientation). Using the roulette wheel, pieces are moved and rotated per the wheel's diagrams. The goal is for one player to land their isograms on the matching squares (color...
Designed for two to four players, this "divide and conquer" game begins with the tactical positioning of game pieces on the board. First player to isolate and remove all of his/her tiles wins. From the Box Grab your color tiles, arrange them on the game board, and isolate your tiles first to win! Simple to learn, but challenging enough for experienced...
In Isolation, the "Don't Get Stranded" game, the board is a 6x8 grid of removable squares. On your turn, you move your pawn one space, then remove a square. The object is isolate the opponent so they cannot move. This game is one of a series of 2 player strategy games by Lakeside from the 1970s, also including Overboard, Trespass and Blockade. And it's...
Isolo (according to Kalumbete also called isumbi) is the name given to three related mancala games played by the Sukuma, in Tanzania. This is the more simple one, the "women's game" (in fact, the girls' game). The game begins with 2 seeds per hole. (In a 4x8 grid of holes with one of the longer sides facing each player.) On the first game the beginning...
Another self-print game from David Simpson (Tug of War). It Counts to Win is an abstract game of dice, numbers, strategy and probabilities. Players roll dice and place them in either their pots, or other players' pots. Players attempt to make a total of '15', but beware, if you exceed 15, you'll have to start all over again, and your fellow players aren't...
It’s Nothing Personal is your basic race-to-the finish game – assuming your definition of “basic” involves harpooning the other racers in the legs so you can gain the lead. Friends become enemies and enemies become bigger enemies as you race along your own individual tracks from the starting space to the finish line. Here’s how it breaks down: 1. Roll the...
A modular 3D board game where players take on the roles of thieves to steal loot to complete objectives. The thief with the most prestige point after a set amount of rounds wins. Difficulty is modified by adding or subtracting "Guard" cards along with longer or shorter games via more or less rounds. Tiles are placed on each turn, making the dwelling more...
Behold, the Phthiraptera in its natural habitat, also known as the common louse or head lice. The lice live on the monkeys, and the monkeys eat the lice. Although it's quite a nasty symbiosis, it's also a perfect example of something we refer to as the circle of life — beautiful! In Itchy Monkey, several families of lice try to become the more dominant...
The lice have acquired a licence to kill. In Itchy Monkey: Licence to Kill, players receive three new lice who can infiltrate monkeys of an opponent. If a spy louse jumps (or bumps) to a monkey containing lice of an opponent, all of the lice will stay on that monkey. From now on that "spy louse" counts towards the number of worker lice on that monkey. A...
Ithaka is played on a four by four square grid with three pieces in each of four colors. The pieces are initially arranged so that the three pieces of each color occupy a corner space and the two adjacent edge spaces. All of the pieces are shared by both players. Each player, in turn, moves one piece any number of spaces in a straight orthogonal or...
Itinerary is a game themed around worldwide air travel. The board is divided into six continents, with six special, low value spaces around the edge of the board which don't belong to any continent. Each plane can go on to two continents, plus the low value spaces. Players roll to move around the world, and must land by exact count, but the nature of the...