Hop is an abstract strategy game with simple rules and generic material. An 8x8 board, 16 black and 16 white stones is all you need. Starting with your stones on the first 2 lines of your side of the board your goal is to move one of your stones to the opponent's end. To get there stones can only move by jumping vertically or horizontally over at least one...
Hop It! is a game for two players set in a lily pond full of nervous frogs and tadpoles. They’re nervous because the pond is also a nesting ground for the Blue-Headed Frogmuncher. Tadpoles swim from one space to an adjacent space; frogs move by hopping over adjacent pieces. Any tadpole hopped over immediately matures to become a frog by turning it over....
Take your five gnomes to the opposite side of the board, jumping over the mushrooms you meet on your way. The game is played by either two or four gnome teams. Each team is composed by five gnomes and six mushrooms. Place your mushrooms in order to allow your gnomes to jump, but be careful: your own mushrooms can lead your opponents to victory! Porta i...
Abstract strategy game for two players. Each players starts with twelve pawns in one corner of a 13x13 board and must get them "home" to the opposite corner. On their turn a player rolls the die and moves one pawn the corresponding number of spaces in a straight line. A roll of 6 allows a pawn to jump over another friendly pawn. Two or three pieces may...
«Quantum»? Did you say «quantum»? With |Hop> , come and explore the world of atoms. Move your electrons, use physical properties and discover the exciting world of physics! |Hop> is a competitive card game, where players clash to move electrons from their “electrodes” to those of the adversary. By doing this, they will learn crucial cutting-edge concepts...
From Hopperdame website ( http://mlwi.magix.net/bg/hopperdame.htm ) HopperDame (or simply Hoppers) is a new invention. In HopperDame with promotion rule you win by capturing all the opponent's pieces. Pieces move forwards and sideways, orthogonally or diagonally, by shifting to an adjacent square, or by jumping over an adjacent friendly piece (also termed...
Hoppsi is a small-scale capture game designed for a 5x5 grid. It’s built on a simple, high-tension constraint: pieces must always move forward. But there’s a twist. When your pieces hit the opponent's back row, they rebound, turning around to hunt from behind. Every move shifts the momentum, turning a safe position into a trap in a single turn. What makes...
From the online rule page: Two opposing forces wage a war of the minds as the attempt to steal the "horde" of the other team. Each side has four "thieves" that are attempting to retrieve the treasure of the other team. Find rules at: http://www.icehousegames.org/wiki/index.php?title=Horde_Runners This Icehouse game requires four Icehouse sets, a chess...
Horrible Hex is a game of strategic spatial relations, as deeply complex as a Chess match yet as simple as a game of Dominos. There are only two components: a deck of goal cards and a set of hex tiles. There is no board; instead, the hexes form a constantly shifting maze of possible moves, blocks, and scoring opportunities. Each player places tiles and...
A card game variation of the classic cabo and golf games. You trade your cards and try to collect the not so horrible house pets. These provide you low points and that is what you overall want to achieve. Interesting USP for this game is the fact that you initially do not know all of your four cards but only discover them during the course of the game....