Heroes vs Warlords is a fantasy strategy game set in the world of Pangea. Pangea is inhabited by clever Amazons, mighty Knights, wild Barbarians, and Neutrals. The Neutrals guard the treasures found in Pangea. The world of Pangea is largely unexplored. Vast lands, where no civilized soul has ever been before, are waiting for you. Are you up to the...
In Heroescraft, you are the governor of one of the cities of the legendary land of Nidawellir. Mighty heroes are at your service, with whose tactical use you expand the economic influence of your city. Command your heroes skillfully and erect magnificent buildings that will give you both power and fame. In this exciting, interactive economic strategy game...
HEROOJ (heroes, in esperanto language) is an abstract board game for 2 players, which can be played on an 8x8 board, with 10 pawns (double-sided pieces) and 4 masters for each player. You can use a set of checker-like pieces or poker chips, with a mark on its bottom side to recognize promoted pawns or "Herooj". For the Masters, you can use 4 pawns from a...
Think of this game as Pachisi in 3D with a twist. Each player has a set of pawns that start at the bottom of a six-sided pyramid. The dice control both pawn movement and pyramid twists. You can only move pawns that are on your side of the pyramid, but you are encouraged to twist the pyramid to constantly change the playing field. If your opponents pawns...
At the turn of the 18th century, the night sky was an uncharted frontier. Under the guidance of astronomer Caroline Lucretia Herschel and her brother William Herschel, a new generation of scholars is called upon to chart stars, identify comets, and name unknown celestial bodies. Herschels is presented in a tabloid-style newspaper with integrated rules and...
The board comprises five linked holes and each of two players has two counters. In quick-fire fashion, each player is allowed to move one of their counters to the vacant hole along the available grid lines - if they can't, they've lost - no jumping allowed. The puzzle can actually be folded over to provide a pocket-size block (containing the 4 pegs) for...
Hesperidae is a card game that you can carry anywhere in your pocket and that will help you learn Canarian history in an entertaining way with games of about 15 minutes. The 54 cards that form part of the game represents some of the most outstanding events in Canarian society, culture and politics. But don't worry, because you don't need any prior...
The Dutch game association Ducosim publishes the game magazine Spel!. With this magazine they will publish several 'Spel!enkaarten' (gamecards). These are games which fit on a A5 card. #0028 is Het Kerstboom-Ballen-Memo-Spel. This is a memory variant played on a Christmas tree shaped board. Each turn, a player slides one Christmas ball as far as it goes in...
Find the longest link using 6 colors of gems or make the most links possible to win. How to play: 1) Flip over and mix 84 Hetrix tiles thoroughly. Players get 5 tiles each. 2) Flip over and mix 12 link tiles thoroughly. Players get 1 tile each. 3) Everyone begins the game at the same time. Turn over the tiles and build a matrix. Do not let others see your...
Hex was invented by the Danish mathematician and poet Piet Hein, who introduced the game in 1942 at the Niels Bohr Institute. The same year Hex appeared in the Danish newspaper Politiken under the name Polygon. Hein introduced the game to the readers on December 26, 1942 and during the following four months gave them a problem each day to begin with -...
Hex Strategy: Making the Right Connections From the back cover text: Hex is a classic board game invented over half a century ago independently by the Danish mathematician Piet Hein and the Nobel Laureate John Nash. It has recently enjoyed a surge in popularity, and continues to fascinate mathematicians and game theorists with its duality of simple...
Global Connection is a drawless connection game for two players: Black and White. It is played on the cells of an initially empty hexhex board with eight or ten cells per side. Before the game starts, the perimeter cells of the board, except the six corners, are filled with black and white stones alternating in color. Each corner cell must be adjacent to...