Variant rules adding card play to Chinese Checkers. The variant uses a deck of 40 custom cards. There are three types of cards in the deck: Move Cards, Destiny Cards, and Special Cards. Move Cards are used to make one or more pieces move in ways they don’t normally move. Destiny Cards affect other cards, the deck, your hand, or your opponent’s hand of...
The game "Wellen-Halma" was included in Spielbox 4/90 as part of the "Spiel im Heft/Game in the zine" series. It is played on a 8x8 grid board with 5 specially marked 2x2 squares. Each player has 12 playing pieces which are placed on the board at fix positions. 4 neutral pieces complete the starting position with all 28 pieces on the board. Object of the...
If two players participate, the 19 white and black pieces are placed on the squares enclosed by the wide green border. If four players participate, 13 pieces of each of the four colors are placed on the squares enclosed by the red line. From now on, the game is played in the same way as the well-known game of Halma, except that no piece may touch the star...
This is Game #13 in the Games on Half a Checkerboard Series This is a game that started as an attempt to come up with a game in the Halma family, which also includes Chinese Checkers. As it developed, it began to take on its own flavor, which includes pieces starting off the board, sending enemy pieces back to their reserve area off the board when jumped...
Players take turns adding 12 tiles of their own colour to form a single connected board. They then take turns removing tiles of their own colour. If the board is split into more than one group, the largest group only is retained. The first player to remove all of their tiles from the board wins. Halves may be played on gamerz.net:...
A solitaire Backgammon variant designed for backpackers that uses six counters, a standard six-sided die, and a board of seven lines. The board can be drawn on paper, and the counters can be coins, buttons, or whatever is handy. The pieces start on the rightmost line. Roll the die and move a counter forward exactly the number rolled. If you can't move...