An abstract strategy game played on an octagonal board (10x10 squares with corners removed). The object of the game is to capture the opponent's four Vital Element pieces. Each player starts with four different Vital Element pieces (circle, triangle, rectangle, square) on their back rank and six identical Warrior pieces on their second rank. On their turn...
Happy Camper was inspired by John Conway's Game of Life. It can be played on any flat surface using any objects that can be arranged in a square grid. The game is played in two phase. In the first phase players start "campsites" with one "camper" (piece) each and then take turns adding one camper to their site and one to their opponent's. When all the...
Happy Habitat is a fast-paced card game set in a world of fantastical flora and fauna. Race your opponents to fill your habitat with a beautiful array of otherworldly birds, insects, flowers and critters. Larger sets of the same species earn more points, but you have to plan carefully because only one bird, insect, flower or critter can be placed in each...
From the Website: "You are only Traffic Controller at Edward C. Eagle Airport and there are zillions of planes coming your way. You would scream if you were not busy directing planes. " A game of panic control. Each player is playing a Traffic Controller and the goal of the game is to be the last traffic Controller left in the game. You must make sure that...
Harbor-Bound is an abstract strategy game designed for all ages, carrying an E rating due to its family-friendly nature and absence of violent or inappropriate content. The game is set around the ocean, where two fishermen compete to dominate the waters. With its nautical theme, the game captures the balance between human strategy and the unpredictable...
Introduction:Harbustaz (from Proto-Germanic: harbustaz, meaning "harvest" or "autumn") is a drawless game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 5 cells per side, but boards with 4 or 6 cells are also valid. Each player has access to a sufficient supply of...
Hard Line is a 2 player game where the aim is to be the first player to get a winning line of 4 dice on the board. 16 dice (8 black, 8 white) are rolled at the start of the game are are not re-rolled at any point during the game. The dice may not be turned over. On his turn each player takes any die (of either color) and places it onto the board. There are...
From rules (translated): In Harkinta-peli (Consideration) you play with differences: shapes, colors, sizes and thicknesses. Each play tile has their own special properties and each property gives one point. No tile is exactly the same as another. In this game a child can learn with an adult to see the differences in the tiles and in which way a tile...
Harmijan (from Proto-Germanic: harmijaną, meaning "to imitate" or "to repeat") is a strategy game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 are also valid. Each player has access to a sufficient supply of stones of their own...
Each player takes a set of 21 hexagon-shaped tiles with either black or white centers. Every tile has colored hexsides, two sides each of blue, red, and yellow. Players alternate playing tiles, matching colored hexsides. After the first two turns, each tile must be played to match two or more hexsides. The winner is the first player to either complete a...
The gameboard is a thirty-six by thirty-six grid that represents a large body of water. The grid is divided into four quadrants. The players start with a small whale boat that is placed inside an individual’s factory ship. Each player places one’s own factory ship at an individual start space at the edge of one’s own quadrant. One of the whales is placed...