Players embark on a thrilling journey to build and then dominate a map. Settle hexagonal tiles reminiscent of Catan and strategically expand your territories like in Carcassonne, and engage in intense battles like in Risk to conquer rival kingdoms. Every turn, you can deploy a land tile, a soldier, or both. It's like Carcassonne but with more complicated...
The chess-like board is mostly water, with "islands" in the middle. Each player has a homeland in a corner of the board with 3 ports. Units are naval vessels, aircraft, air/naval bases and construction units. Players purchase units with money and fight it out their military units to become the richest player by the end of the game. A full set includes: 4...
Get Stuck is a cross between a card game and a board game. Lay out 48 cards in a 7x7 grid with a gap in the center. One player plays black and one plays red. Each player moves their own color card into the gap and turns it face down. Then the next player does the same. The first player to "get stuck" and not be able to move a card loses the round and takes...
This is a self published board game by Doctor Mike Reddy, based on an idea by David Prior and Matthew Simmons, which can be played on Checkers/Othello boards with regular pieces. It was submitted to the One Game A Month project. Players move pieces from their back row in a manner similar to checkers, that is diagonally forward. However, pieces can also...
The Story so Far… Your squad of Special Ops soldiers has been sent on a Top Secret mission to a remote part of South America. Before you can reach your Landing Zone, your chopper crashes, many kilometers away from your destination. Salvaging what you can from the wreckage, armed with a GPS uplink, your wits and weapons, you must fight your way through an...
Inspired by the old Getter Robo anime series, Getto Rocket is a 2-player combination DIY board game that plays very simmilar to Chess with a slight Stratego element to it. The rules and board are printed out from a PDF (the board and 10 pieces may be purchased from the game creator.) The board is a 5 wide by 6 tall illustrated grid of squares depicting the...
GG is based on the idea of having a card game that is as easy as learning rock-paper-scissors, but more based on strategy, memory and deception. Each player has an identical 32-deck of cards. Players use these cards to make 4 piles of 8 cards each to challenge each other. Instead of challenging an opponent, strategy cards can be played. The goal is to...
A 2-player game of skill played on a hexagonal board. A, distant descendant of the game of Go. But, in its feel, its volatility and its length it is closer to Chess. The aim of the game is to have more tiles of your colour on the board than your opponent. You achieve this mostly by killing opposing tiles by depriving them of oxygen, and by making your own...
The Kodama Institute is a print-at-home 2 player roll & write game where one must gain the most stars by efficiently navigating the institute’s rooms before a player is corrupted or holds the most influence. Summary of play You will need to take different actions in the Kodama Institute headquarters by placing a die on action spaces (doors) that represent...
Ghost Out is an abstract game where players cast ghosts at each other. The first player to chase out all the ghosts from his or her area is the winner. On their turn, players chose whether to cast a ghost from either their own area or a shared area space. Ghosts can be casted in any diagonal direction. When casting, a player will pick up all ghosts...
In Good & Bad Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an...
For half a millennium, a group of ghosts have been growing quite weary of one another's company in an old Scottish castle. Since they are thoroughly bored with the social scene of the stony structure, each ghost secretly wishes to escape the castle and go on wild adventures. Unfortunately, the ghosts are trapped there. Suddenly, an opportunity arises! They...