This includes three expansions for GIPF. Contents: 6 YINSH-potentials for each player 6 PÜNCT-potentials for each player 3 extra basic pieces for each player See the project GIPF wiki page for more details on the potentials' powers. The YINSH-potential can slide off its piece, any number of empty spots, for sneaky deployment. The PÜNCT-potential can land...
The TAMSK potential TAMSK is an independent game independent of GIPF and should always be considered as such. But within the project GIPF it makes even more sophisticated with its pieces, the TAMSK potentials, GIPF: You bring them into the GIPF game, but do not yet know whether you can use them or not. They can be beaten or neutralized, yes, it may even be...
Players build caravan routes across the board—in the free lands near the wonderful lakes—vying to attain the most popular and lucrative caravan spots for their families. When all the lands have been filled with caravans, points are awarded for controlling lakes with gold coins and connected caravans groups. After a second round (which entails some minor...
Giraffe Chess is a 68 square result oriented board game of India where an additional 4 squares are added to the standard 8 x 8 chessboard: 2 behind each King and Queen: these squares are occupied a pair of Giraffes (these have the move of the fairy chess Zebra, or the Bannerman in 3-sided Chinese chess). There are a number of ways to win: By checkmating...
Intersting Connect Four 3D-variant with great looking material. Score as many rows with 4 marbles of your color as possible before the pyramid is completed. Simple rules, fast gameplay. Obwohl es nur darum geht, während des gemächlichen Aufbaus der Pyramide möglichst viele Viererreihen mit der eigenen Farbe zu legen, ist es doch um so schwieriger, den...
Gitterrätsel! Junior is the kid's version of Gitterrätsel!. Rotating the game board reveals a sequence of images, a word or an image in an open field of the board edge is visible. Whoever first discovers the corect sequence of pictures and letters on the board is the winner. Opponents compete to discover the hidden word first corresponding to the picture...
A mancala game. From Mancala World: http://mancala.wikia.com/wiki/Giuthi "Giuthi ("to place", "to distribute") is a mancala game of the Kikuyu and the Embu in Kenya. It was a popular pastime of young boys when they were herding cattle of goats. The game is almost forgotten today. There were special terms for certain moves and various holes, but no one...
From the designer: "Give and Take is a board game one can learn in a few minutes, although mastering it may take a little longer... like a lifetime. Simplicity and elegance with diabolical plotting and incredible depth of thought make this game worth trying. This may be the only board game one may win even when trailing way behind. A combination of chess...
Give It to the King! is a game for 2-4 players in which you become a royal messenger who's racing against the other players to be the first to deliver messages to the King at the end of a long hallway. When it's your turn, you can move any player's messenger, and so long as you don't move yourself, you maintain control of the die and the board. As you...
Give It To The King! társasjáték 4100 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Initially the board is empty. During the first phase the players alternately place one piece of their color onto the blue circle in any region, as long as the region does not border any other region already occupied by a friendly piece. (Diagonally adjacent regions are acceptable.) As soon as one player has no more legal moves, the second phase begins: the...
The designer's description: Give & Take is designed for elementary-age students, grades 3 and higher, who are developing their sense of numbers. In the earlier grades, it can be used to teach operations and basic reasoning skills. In grades five and higher it can be used to reinforce quick recall of basic math facts and also to foster advanced reasoning...