In Feudo, players move their various units from their castle, around a map, capturing cities and eliminating enemies. There is a luck factor, in the form of the plague: Every turn the plague moves, and may infect your army units. You use cards to move your army, and shillings to purchase additional movement or the use of mercenaries. (From the back of the...
The game mechanism simulates a spreading forest fire which the players try to bring under control. They place firefighters in different parts of the forest and try to achieve two objectives: to fight the most dangerous fires to earn points (adding up high numbers) and to occupy at least one water source (player's points are divided by the lowest number...
In Fianco, which is Italian for "side" or "flank", you want to be the first player to move one of your pieces to the opponent's back line. On a turn, you move or jump with one of your pieces either forward (whether orthogonally or diagonally) or sideways; backwards movement is prohibited. You must take an opponent's piece, if possible, but only one at a...
This abstract strategy doesn't really use the Fibonacci sequence (1,1,2,3,5,8,13...), but it's pretty cool nonetheless. The first player starts off with one move, the second player takes two, first player takes three, and so on up to a maximum of six moves. The object of the game is to surround your opponent's base with your six strike pieces. Everytime...
Played on a polar grid with variable numbers of positions on each circumference. One piece-type only (stones), each player starts with 27 stones, 8 placed at specific starting positions, 19 off board. Two game phases : placement and then movement. Play usually alternates between players. Custodian capture applies during each phase, successful capture...
Fidchess is an attempt to create a chess-like game for Stonehenge, using just the original parts in the Stonehenge game. Its name comes from the Celtic game Fidchell, which has been called “Celtic Chess”. Fidchess has little to do with Fidchell, except that they are both abstract strategy games. The name of the piece are derived from Celtic numbers, except...
Fidchess Qenqe is an attempt to modify Fidchess so that it works for more than two players, with additional changes to make it a different game. Qenqe is five in proto-Celtic. Number of players: 2–5 Object of the game: Be the first player to capture an opponent's Rigant, or causes an opponent to be reduced to only controlling Rigant (because all their...
The Irish tafl game variously spelled Fidhchell or fitchneal or fithcheall is the subject of much debate. The variance of spelling simply reflects the non-standardization of Old Irish [Gaelic] pronunciation and therefore spelling. When pronouncing these names, one should realize that a e or i which occurs in combination with another vowel is generally not...
Fields of Action is inspired by Lines of Action by Claude Soucie. Sid Sackson's "variation" of this great abstract strategy game can be played with a checkerboard and twelve checkers of contrasting colors. Each player's pieces are numbered 1-12, and the object is to capture five opposing pieces in numerical sequence. The number of spaces a piece moves is...