How well can you expand numbers and connect areas to be the first to place all your tokens? Planning and applying addition skills will help you win this game. Expanders is a game for children who like to add small numbers and enjoy strategy. There are easier and slightly more difficult versions of the game, and the board is different each time it is...
Expellere (from the Latin word for "to banish") is an action point movement game for 1\2 players, suitable for all ages. Players strategically spend action points to make tactical moves, aiming to banish pieces from the board and claim victory through careful planning and execution. Goal of the game: To be the player who banishes the required pieces first....
Explosion is played on a 6x6 grid with pieces having different colors on each side. Each turn a player adds one piece to the board, either to an empty space or a space with their color showing. Each space has a capacity, which is the number of orthogonally adjacent spaces; if the space played in is now at capacity, it explodes, meaning the pieces are...
Based on when Blackbox originally put it out, this could be considered Chess's answer to collectible card games. Cards represent typical chess pieces, and the board is defined by the rows of cards originally laid out. Throughout the game players capture each others' pieces as in normal chess, but can continually add to the board from the cards they hold in...
Extinction is a chess-like Icehouse game for two players on an 8x8 grid. Each player has five pieces each of three different sized piece. Each size of piece is a different "specie" and has different properties of movement. The largest pieces, "Queens", move like knights in Chess and may only capture the medium pieces, "Drones". Drones move similarly to...
Extraordinary is a superhero-themed strategy card game by designer Roger Alan Cotton for 2 players, ages 12 and up. PREMISE Players each control a team of seven super-powered characters who battle through an episode from an original comic book issue story line. Each Episode is comprised of seven Hero Objectives and seven competing Villain Objectives. In...
Objective: collect most winning points after a series of 3 games - acting/moving by turn - Both players place 7 coloured pieces alternately on a board - which shows 5 squares (16 triangles) - and move them; player who forms a square scores 3 points (new game), 3 in a row 1 point (and may remove 1 opponent's piece from the board) until one player possesses...
Extrusion is a drawless territory game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). A clump is a stone along with all stones one can reach from it through a series of steps onto adjacent stones. A checkered ribbon is a clump with no stone adjacent to a like-colored stone, no...
From a minimal board made up of four hexagonal flagstones, the players must extend their territory by gaining new flagstones. For that, they each use eight pawns and try to make leave the unfavourable pawns the board in order to imprison them to later release them. Exxit deploys a simple and original mechanism: the distribution, which creates astonishingly...
Players attempt to capture colors on a board by having their pieces occupy matching colored spaces on the board. The board is made up of two rotating overlays over a six colored board layout. There are always four spaces of each color showing. The player gains movement points according to how many spaces of one type they occupy; each movement point may be...
Box blurt: Eyecatcher is a brain teaser that will challenge your mind and senses, and an intriguing party game you'll want to play. Think quickly- Where do the Game tiles go? They may look deceptively simple, but are actually designed around unique color sequences that will baffle you as you try to place them on the symmetrical board. It is a race against...
Eyelet is a roll-and-move game for two players in which shoelaces are threaded through holes in a custom-cut board. Any lace can be moved by either player, but it must be moved the exact number of spaces rolled, then threaded through an empty hole. When you're unable to complete your turn, you lose. And so, the goal is to maneuver the laces to limit your...