Empire is a strategic level, traditional hex grid and counter wargame set in a hypothetical ancient era continent. The game is best with 4 players but can be played with 3 or 2. Players must manage the economic, diplomatic and military affairs of their faction as they vie for control of the Empire. Piece density is low – 117 units. The game is low to...
“Short rules for a quick play civilization like boardgame.” Two or more players begin the game with one city and ten counters representing the population and military force. A standard deck of cards is used. A certain type of card, or combination of cards, must be played to perform certain actions in the game. The descriptions of the combinations include:...
IntroductionEmulsion is a finite territory game for two players: Black and White. It is played on the spaces (squares) of a square board of any size. At the start of the game, all squares of the board are covered with black and white pieces in a checkered pattern. On odd-sized boards, the center square is occupied by White. DefinitionsA piece's value is...
En Garde! is a superbly implemented 3-player version of Chess and Checkers. The tri-colour hex board has a 9 hex wide starting rank, to allow for a third bishop (for the third colour). Otherwise, rules are identical to orthodox chess. The well-defined wooden playing pieces are black, white and red, although in my set, the black (really dark brown) and red...
A manqala game. http://www.wikimanqala.org/wiki/En_geh%C3%A9 From Wikimanqala: En gehé (plural: 'n gehén) is played by the Loitha and Kisonga Masai in northern Tanzania. The game of warriors, which is never played by woman, is usually played by teams of eight. It is said that the game was invented by Sindillo, the son of the first man, Maitoumbe, when he...
En Route is a pick-up and deliver strategy game with minimalist influences. Players take turns producing and shipping goods around the globe. Commodities are limited and players will be forced to take advantage of their opponents resources to complete their hidden goals. Players use action cards depicting ports found on the map to produce goods or move...
Enchanters of Legamoria is a free print-and-play fantasy game that combines the strategic aspects of chess with the dynamics of magic the gathering. Designed for 2, 4 or 6 players, the game is played on a grid where opponents take turns summoning pieces, modifiers, lands and spells to the battleground. Pieces have various attacks, abilities and effects...
Encircle is a casual strategy board game for 3 to 4 players. A game play time of 30 - 40 minutes, means it is ideal for game night with friends, playtime with family or for boardgame enthusiasts. Each player run a Don and team of henchmen. Be the first one that gets their Don to break free, or be the last one standing! Here every move reshapes the board...
Definitions Region: any distinct area of the board, consisting only of empty points, and surrounded by one color of stone in conjunction with at most 2 board edges. Loose stone: any stones not outlining a region. Loose stones are captured when surrounded by an enemy region Objective: Control the most territory (stones + regions). The game ends with two...
Enclose is played on a 19by19 toroidal Go board with Go stones. If a player encloses an area with their stones they capture all the enemy stones in that area. Players may not place their stones onto intersections on area that is enclosed by their opponent. In order for a stone formation to enclose area, the stone formation must be able to have imagined a...
Abstract game for 2 players; can be played on plain grid paper, each player using a pen of different color. Rules: 1. each player alternately place a mark of his color inside an empty cell of the grid. 2. if player completes a closed polygonal with his marks, all the internal cells (empty or marked) take that color. A player can enlarge one of his existing...
User summary: Each player is dealt five playing cards. A turn consists of playing a card, following the cards instructions and, if possible and desired, buying a space on the game board. Certain spaces on the game board are common areas. They are considered to be owned by everyone and occupied by no one. The object of the game is own a path of spaces...