Doquin is played on an unusual "board," namely a cube with a 4x4 grid of holes on three adjacent sides. These holes go almost all the way through the cube, and players insert wooden rods into them. On a turn you simply insert one of your rods into a hold as far as it will go. You can capture an opposing rod by touching it with the ends of two of your...
Each player starts with four tokens, and needs to advance them to the end of a short track. Each turn, a die is rolled, and one of the tokens is moved. There are two twists to an otherwise utterly straightforward game: Some of the spaces are "holes". The first piece to land on a hole is lost from play, but it also fills the hole. It is flipped to its other...
1.Principle In that game, players will try and control the diagonal of a 4x4 square board. When one stacks an high pile of pawn it may collapse. 2.Components – The4x4board – 15 pawns in each colour 3.Goal The winner is the first to have 4 piles he controls on one of the two great diagonal of the board. In a 4 players game : this is a team game. To win, a...
The name of the game is derived from the fairy-tale Sleeping Beauty ("Dornröschen" in German) which is well known in many parts of Europe, including Germany and Russia. Although the game may appear superficially as a variant of Anglo-American Checkers, it has many unusual features that are not known in any other Checkers game: Men capture adjacent enemy...
Two player abstract strategy game of capture and defense, based in skill with a touch of luck. The intriguing game mechanic involves adjustable tiles that dictate the movement of the surrounding pieces. Immediately and continuously engaging with changing game plans and strategy. No two games are ever alike. Profound in scope yet fast paced in play....
Dossier is a head to head spy game of stealth and deduction Dossier (daa·see·ei) is a head to head game where you play as a spy trying to collect intel. The first player to collect 3 case of intel or successfully assassinate the enemy spy to win. There are 16 spy cards laid out face up (in a 4x4 grid), there are 5 intel brief cases spread out between them....
A version of the pencil-and-paper game Boxes, modified to allow (1) play by 2 to 4 players, and (2) a spinner that can dictate the number of segments the player must play or even their orientation (horizontal or vertical). Once the fourth segment of a square is played, the player claims that square by placing a dot of his or her color in its center and...
From the Designer: Dot to Dot is an abstract tile-laying maze game for 2-4 players involving dots, passageways and gates. Each player has a hand of four tiles. On each turn, the player plays one tile onto the board and hopes to score points. Tiles have dots, passageways, and gates on them. To score, the player looks at the dot on their tile and finds the...
Dots is an abstract game of strategy. Score points by lining up the colors. Sounds simple enough, right? Scoring is done 1 for 1, this means one red dot lined up with 2 red dots scores 3 points for the player who layed the piece. There is a twist however; you must subtract the total # of mismatched dots from your score. The more colors you can line up, the...
The game, which is known by many names and has been released in many versions, was invented in 1889 by the French mathematician François Edouard Anatole Lucas and first named La Pipopipette. Boxes is a plasticised version of a game we used to call Dots and Dashes. In the paper and pencil version, you draw a grid of dots and then each player must...