Dossier is a head to head spy game of stealth and deduction Dossier (daa·see·ei) is a head to head game where you play as a spy trying to collect intel. The first player to collect 3 case of intel or successfully assassinate the enemy spy to win. There are 16 spy cards laid out face up (in a 4x4 grid), there are 5 intel brief cases spread out between them....
A version of the pencil-and-paper game Boxes, modified to allow (1) play by 2 to 4 players, and (2) a spinner that can dictate the number of segments the player must play or even their orientation (horizontal or vertical). Once the fourth segment of a square is played, the player claims that square by placing a dot of his or her color in its center and...
From the Designer: Dot to Dot is an abstract tile-laying maze game for 2-4 players involving dots, passageways and gates. Each player has a hand of four tiles. On each turn, the player plays one tile onto the board and hopes to score points. Tiles have dots, passageways, and gates on them. To score, the player looks at the dot on their tile and finds the...
Dots is an abstract game of strategy. Score points by lining up the colors. Sounds simple enough, right? Scoring is done 1 for 1, this means one red dot lined up with 2 red dots scores 3 points for the player who layed the piece. There is a twist however; you must subtract the total # of mismatched dots from your score. The more colors you can line up, the...
The game, which is known by many names and has been released in many versions, was invented in 1889 by the French mathematician François Edouard Anatole Lucas and first named La Pipopipette. Boxes is a plasticised version of a game we used to call Dots and Dashes. In the paper and pencil version, you draw a grid of dots and then each player must...
This book analyzes the Dots and Boxes game using Combinatorial Game theory. Berlekamp is a coauthor of the classic Winning Ways for Your Mathematical Plays. From the back cover: "This book is an essential guide to the game of Dots-and-Boxes and its mathematical underpinnings. Chapters of strategy are interspersed with 100 sample problems and their...
Double Check is a game of Checkers adapted for four players in teams of two. It is played on a 14 x 14 square grid with nine squares of each corner removed, resulting in a cross-shaped checkered board. The game is played on the dark squares only, and each wing of the board has twelve dark squares to host twelve pieces in their starting positions. There are...
The object of Double Cross is to be the first player to position five marbles in a row, either vertically, horizobtally, or diagonally. Place the larger cross in the center of the table. Each arm should point to one of the players. Each players will play his marbles on the arm closest to him. Put the smaller cross on top of the larger cross. Each player...
This is a game in the checkers/draughts family played on an 8x8 board, using 24 pieces aside. This game originated from asking two simple question regarding Anglo-America checkers: First, why is only half the spaces used? Second, what would happen if you used all 64 spaces of a checkerboard? End result is a game in the checkers/draughts family which tries...