This expansion adds five cards to the game. They make the game more engaging, but be warned, their use has certain consequences. There are 5 special cards for single use. 0- You can stop immediately after the first card. + -1- increase or decrease the value of a card. Third Card- You can draw a third card. Color joker- Change the color of a number card....
Australia became a federation on the 1st of January 1901. So our history books tell us. The colonies came together, united into one nation. Not by an act of war, nor through violent action was a nation forged. How boring! No wonder I fell asleep in those Australian history classes. This is your chance to rewrite a nations history. Federation had failed....
Diplomat chess is a chess variant that is played on a completely circular board with 43 spaces, including a large red circle space in the middle which is considered adjacent to every cell it is surrounded by. The game has the same pieces and piece movement as standard Chess with a few changes: 1. There is no Queen 2. There are only 1 of each of these...
For each number of players, there are starting positions given. The goal of the game is to block enemy pieces by jumping on top of them. Movement is to any empty neighboring space which is connected to the starting space by a line. An enemy piece may be captured by jumping over it to an empty space behind it. The captured space is stacked under the...
From the box: The battlegrounds are quiet, but full of tension. One false move, a deliberate or accidental casualty, and hostilities will be renewed. Then the game is declared Lost. To win, a lasting peace must be made. To realize that objective, the players each send out a team of Diplomats to each other's Castles to secure the respective Royal Signatures...
"A Bloodless Battle for Two Players" The premise (from the magazine write-up): "If chess is an abstraction of war, how differently might the game have evolved in a world where war was unknown? Perhaps a strategy game like this one is played on some peaceful planet, where a nation can conquer its neighbor not by war but by infiltrating its citizenry with...
Dipole, played with a Checkers set, begins with two stacks of checkers: a stack of 12 white checkers in White's nearest row, and likewise for Black. A stack, or a portion of a stack, is moved a distance equal to the number of checkers in the moved stack. So a three-stack, for example, can be moved a distance of three squares. Non-capturing moves must be...
This game is a cross between regular chess and Mark Steere's Dipole. The game is won by either capture your opponent's King instead of checkmating, or by having your opponent not be able to move any pieces. This is done by restricting non-capture movement to only moving forward (straight or diagonally), rather than laterally or backwards. Castling remains...
Write the rhyme. Beat the time. Develop comeback skills. Develop rhyme skills. Develop poetry skills. Race a 30-second timer to complete a line for a randomly generated Rhyme Scheme, using more words than your competitors. Fail to finish a line or finish a line that doesn't fit the Rhyme Scheme and get a Buster Mark. Remove Buster Marks by dissing yourself...
Each year the forest fairies host the most remarkable festival. The highlight of the festival is the bubble tournament. Champions from all over the forest kingdom gather to collect the most magic bubbles from the each of the treetop platforms. The champions blow bubbles out on to the platforms not knowing which colour bubbles will emerge. All they need to...
Disassemblin' Dice is a dice game for 2-4 players using the Nestortiles game system. In Disassemblin' Dice, players build dice using Nestortiles, roll those dice to score points, and then disassemble and re-assemble the dice in order to create more powerful dice. Rolling a higher score than the other players allows a player to push their opponents' dice...