In CrossWays players want to be the first to build a path of their pieces from one side of the game board to the opposite side, but to build they need to use the cards they draw and have in hand. On a turn, a player can lay down a single card (e.g., a red 9) and place one of their pieces on this space on the game board; she can also lay down a pair of...
Crosswind is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point...
From the publisher... The Family Game That Has Players Thinking in All Directions! Think ahead as you place each tile in this fast-paced game of strategy, because your opponent is creating vertical columns while you create horizontal rows. Earn the most points with different combinations of shapes while blocking your opponent, but watch out—action tiles...
Introduction:Crosve (from Old English: crosweġ, meaning «crossway») is a drawless connection game for two players: Black and White. It is played on the intersections (points) of a square board initially empty. The recommended size is 19 points per side, although boards of 13, 15, and 17 are also valid. The top and bottom edges of the board are colored...
A 12-card microgame with double-sided cards and a flipping mechanism derived from Othello. One player controls the crows (who want to throw trash all over the place) and the other trash (which wants to be neat). Cards are played into a grid. If a player adds a new card that sandwiches the opponent's cards between two of their own, either horizontally...
Each player places a shark tile of his color on a designated starting space on an 8X8 board. On his turn, a player "moves" his shark by placing another tile of his color on the space next to his previously placed tile to which that earlier tile points. The newly placed tile may point in any direction, except to a space that another shark already points to...
Review by John Humphries in Games and Puzzles #30: Crown Chess is an unfortunate choice of name for this interesting and original game, as it bears no resemblance to chess. Perhaps Crown Prince may be a more apt name. The game is played on a large, circular, wooden board on which are printed five concentric rings which are radially divided into eight...
Collect all four crown parts from each corner and bring them back to your Castle to form the whole crown. The first player to form the crown wins. Buy assets on squares to improve your chances of collecting the crown. Set up land fields and units to expand your movements. Set up a market and let your workers generate income. Set up houses to get working...
Crown Collect társasjáték 4500 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Crown de Fleur is a tile removal solitaire puzzle game. House Fleur has taken control of the kingdom and as the royal florist you must pick all the flowers in the estuary to create a crown for the coronation ceremony. The estuary is setup in a 4 x 5 tile grid with blue cubes around the outer tiles and green cubes on the interior tiles. The game is played...
Crown Red is played on an eleven by eleven board. Each space is either a white or black circle. The goal is to be the first player to move their crowned king onto the red home space opposite from where it started. Each player starts with one uncrowned king and two pawns. On each turn a player moves one piece 5 spaces in order that the gravity selector...
The monarchy has crumbled. The realm is in chaos. Alliances are formed and shattered as the remnants of meagre factions contend for the seat of power. Crownfell is a dynamic abstract strategy game played with eight cards on a 5x5 grid. Each card represents a character with unique movement and special rules. In each game, players draft four out of a pool of...
Crownfell: Last Stand is an 18-card solo expansion for Crownfell. With a mere four anti-heroes, outmaneuver a relentless tide of 13 unique enemies. Enemy actions are determined by a simple card flip, providing smooth gameplay without complex decision trees. Each enemy performs the topmost action that it’s possible to take from their current position. Any...