From the back of the box: Luck as well as strategy are important in this game. It starts out with the board filled with 36 coloured marbles in random distribution. Move by move players pick up marbles, trying to collect colours. Colour sets score higher! 1. Each players has an arrow at the edge of the board, which he moves. 2. The players take the marble...
A collection of three games pulled from the design notebooks and older releases of designer Sid Sackson. In Cinema, players engage in light negotiation to create movies that will (hopefully) be big hits at the box office and during awards seasons. Players take turns being The Producer, soliciting items from other players to assemble films, matching...
Corner is a strategic game of wits and luck. This game basically allows players to engage in a "battle" to eliminate the other player's pieces. Each players would have 4 warriors (pieces) and 3 chances of regeneration (By territory marking). This game is card driven as all the pieces are determined and planned by cards in the hand. Cards consist of power...
Your goal in Corner Crush is to get four of your pieces in a row before the opponent does, but the "game board" is a rotating tower that has four sides, with each side having two columns for playing pieces, with up to six pieces fitting in a column. You take turns dropping pieces in a column, and since the board is circular, you have to be aware that...
Cornered is one of several games playable with the Katarenga board and pieces. This game is invented by the author of Katarenga. Cornered is played on just one quarter of the board, which starts empty. The first pawn may be placed anywhere, but each subsequent pawn must be placed in such a way that it could be captured by the previous one. The last player...
Cornered is an abstract strategy game played with 18 game pieces on a 6 x 6 grid. The board includes symbols for where all the pieces start. There are 8 squares and one circle piece of each of the two colors. The circles only slide on the board--meaning they can move one space in any direction as long as it is open, and the circles cannot move into the...
2-4 players try to gain points over four rounds of play. This is achieved by playing cards overlapping “Corner” cards on the play area to balance habitats. Players may gain a bonus on their turn when their personal habitat is in majority. A card is played and a new drawn each turn to gain points on the habitat track. Once a player reaches the 16th point on...
In the game of Cornerstone Essential, players build and climb their towers, working together in teams or in a head to head race to reach the top. Each turn players build by strategically placing blocks, gaining a better vantage point for the Climber or blocking an opponent. Players will test their dexterity and mental ability as they try to outmaneuver...
Corona is a puzzle-style game, with players trying to collect as many chips as possible. The game board shows a circuit course of 12 smaller circles. Before each round, the players distribute 6 pawns on the course. One player then rolls all 6 dice and turns over the timer. Players now assign the dice to the pawns and try to determine the highest score...
CoronaLine is a 2-player paper-and-pencil game, which was made for everybody stranded at home during the corona virus crisis. All you need is a piece of paper, a pencil and two different markers. CoronaLine is played on a grid of 31 dots. Every turn a player must draw a straight line from a dot they already occupy to an unoccupied dot. They can't cross...
Simulate manouverings without financial responsibility. Simulate corporate politics. The activity that teaches you to who to trust. The activity that needs no power or batteries. Keep active the mind of a 104 year old. Teach it to a 4 year old. Corporate Affairs 301 may be played by 2 or 3 Stkrs (Stockholders). When 2 Stkrs are present, they shall...