Cardinal Connections is a Icehouse game for 2-4 players played on a 8x8 square board. The initial setup has four upright large pieces stacked near the center of the play area,with four medium pieces lying flat,each pointing away from the center in the four orthogonally adjacent squares,and with four small pieces next to each of those.Set the remaining...
Cardoku is a head-to-head Sudoku game using Tech Decks, modernized decks of playing cards. Players divide into two teams. Each turn, players/teams draw a card, then play a card. If they have no cards in their deck, they have additional options open to them. They can move a card or swap two cards. The game ends when either all players have no cards in hand...
From the publisher's site: A "Revolutionary" Board Game From The Creator Of Wiz-War! Who could guess that the Boston Tea Party was much more complicated than history tells? You are one of the groups of men tossing tea into the bay. But, you’re also being paid off by one of the captains to load his tea back onto his ship. It’s hard to say what your...
Carnac ár: 7 890Ft. Egy tábla, két játékos, huszonnyolc torony, végtelen szórakozás! A játékosok egyesével teszik fel a két színű menhireket a táblára, és megpróbálják úgy eldönteni őket, hogy minél több egyszínű, összefüggő területet, vagyis dolment alkossanak. Akinek a játék végén több dolmenje van, az nyert, de vigyázat! Ha döntetlenre áll a parti...
Carnival Connect is a light-medium weight game, where neighbouring players must work together to build a shared Carnival, despite having different agendas! Neighbouring players must plan and co-operate together if they are to put together just the right combination of colours, rides and train tracks to bag multiple bonus objective points. However, every...
Dressing a hippopotamus or a rhino for the Grand Ball of animals is not easy, especially if you want to be the first to do so. A fun game teaching to think, recognize shapes, and appreciate the beauty of colors. Use the spinning wheel to find out the color of the square you're moving to. Pick up the shape you see in that square, and put it on your animal...
Circle of Life, Winner of the Mind Sports Olympiad's Game of the Year award, and winner of the Best Combinatorial Game Award, is a strategy game where players evolve species to eat each other in a growing ecosystem. Despite 1-minute rules, the game recreates key aspects of real ecosystems: It starts with simple species, which evolve to become more diverse...
The strategy game for the whole family With Caro, lateal thinking is required to win game points. One after the other, the players lay one square next to another, and produce scoring colour combinations. When doing this, the caros need to be placed cleverly, so that the maximum number of points can be collected. Easier said than done, because space is...
Classical chess has its deserved place as the Western reference of abstract strategic games, this game was conceived as one of the various variants and derivatives of "Chaturanga" (game of Indian origin), under that line this proposal derives from classic chess modifying and contributing in mechanics and themes with the intention of providing a fun...
This game uses a collection of smallish hexagon clusters arranged in a circle. Mercenaries, in the form of small wooden blocks, are placed onto the land pieces. Players can then use these blocks to attempt to gain control of the corresponding mercenary type, or place the same small blocks onto the board which can help the player who controls that color....
Carolus Magnus társasjáték 6000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In Carré, each player has a set of sixteen tiles in different shapes which have to be stacked on his gameboard without hanging over the edges or leaving gaps in the structure. The game is played in turns. Each turn, a player gets a chance to build his own tiles and to remove tiles other players have already built. At the start of his turn, a player rolls...
The pieces are scattered at the start of all the squares except the finish squares. In corners only movement to adjacent squares is allowed. In central zones pieces may jump over each other with the exception of the four central squares that allow travel diagonally. Player who moves all his game-pieces to his finish-corner is the winner. Carré 2000 is...