Bypass is played an a 12x12 square grid of circles, all of which are connected horizontally and vertically. There are four areas of the board in two shades each of red, blue, yellow, and green. On two opposite sides of the board is a black border numbered one through five, then skipping two spaces, and numbered five through one. A similar red numbered...
An abstract strategy game of building networks. The board consists of a hexagonal grid of hexes. Six hexes, located along the outer edge of the board, are labelled with a letter. Players, on their turn, add a path of their colour that connects two adjacent hexes and a wall that blocks a path from being built there. In addition, players may convert a path...
Byte employs either a standard 8x8 Checkers set with 24 checkers, or an international Draughts set with 40 checkers. During the game three stacks of eight checkers will form (five stacks of eight in the international version). Stacks can be made up of any combination of the two colors in any order. The player who wins the majority of the three stacks wins...
This is a game playable on a Byzantine Chessboard (16 round and 4 wide) using Checkers. The game is similar to regular Captain's Mistress (Connect Four), but players control which side of the board pieces enter (and how pieces will follow when entered). In the game, players try to get 4 in a row, vertically, horizontally or diagonally, with a set queuing...
An ancient chess variant which uses a 16 X 4 circular board. Piece movement is the same except that Queen moves only one space diagonally and Bishop moves two diagonally, jumping the first space. Additionally, two pawns blocking one another's paths may be removed (both are removed). A modern variant by David Reynolds using the same board is known as...
Byzantine Kingamon is an adaptation of Backgammon for Stonehenge: An Anthology Board Game, with a couple of little twists thrown in, one of which is from Byzantine Chess. Play is nearly identical to Backgammon; however each player also has a king that move like any other piece. You must keep your king safe, though, because if your king gets captured, you...
Byzantium is the name given to both the state and the culture of the Hellenic Empire in the middle ages. Both the state and the inhabitants always called themselves Hellenes/Roman, as did most of their neighbors. Western Europeans, who had their own Roman Empire called them Orientals or Greeks (Hellenes). Byzantion was the ancient name of the capital city...
C&B is an abstract assymetrical game for two players. The Republic, in center of the board, is defended by the Oligarchy, while the People's insurrection arises with its militants from the Conurbans, on the periphery. The capabilities and mobility of the pieces of the Oligarchy far exceed those of the People, who on the other hand tend to be very numerous...
In C-Cross, you want to connect two opposing sides of the game board with your own tiles — but before you can place a large C-shaped tile on the board, you need to place three pawns in the area where this tile would go. When you do conquer an area with three of your pawns and cover it with one of your tiles, you return those pawns to your supply. The...
Hexagonal Glinski like grand chess of 169 hexes; setup quite similar to Glinski, but with different Pawn's moves rules. Introduces Capablanca's pieces: a Dragon (Chancellor: Rook+Knight compound), two Pegasus (Cardinal or Princess: Bishop+Knight compound) and two Almogavar (Ferz + War Machine compound, moves 1 hex diagonally or jumps 2 hexes orthogonally)....
C1 is a Chess style abstract strategy game for two players, involving ten geometric shapes that move over a dynamic playing board — a modular surface that moves and gradually disappears. Inspired by the geometric shapes and dual level form of ALTAR, allied with the cube mechanism created for AXIOM transferred from a 3D to a 2D world. The name C1 can be...
Cabal is a two player asymmetric game. One player is the Escaper and the other is the Trapper. There is a main board which consists of a 9x9 grid of holes, and then each player has a board shaped to fit in the hand that represents the 8 spaces around the position of the Escaper's pawn on the main board. The Escaper simply plots where they want to move. The...