Camette is a pure two-player abstract played on a very small board. Hence it plays very fast, especially since the object is to get any one piece onto an opponent's goal space-- which that player canot occupy himself. As in all games of this family, there are two different types of pieces which mostly move similarly. Pieces can jump over friendly pieces...
In Camino players race to complete at least one full round around the board, and then as far as they can get. There's a special die that has to be rolled which dictates moves. Then there are the caminis. Tokens that can be collected and used for various purposes during the game to get an advantage on your opponents. Taken from publishers website: The game...
Caminos is a connection game somewhere between Rumis and Punct. Players win by forming a continuous line of their own colour (by placing rumis style 3d tetris blocks) from one side of the board to the other. from the back of the box: 1. Players take turns playing a piece of their colour. The piece may be placed anywhere on the board, as long as it touches...
Camouflage is a card game from 1918. It consists of a deck of 56 cards. There are five cards each of nine different weapons of war: Airplane Gun, Tank, Howitzer, Mortar, Field Gun, Machine Gun, Rifle, Revolver and Bomb (hand grenade). There are 11 Camouflage cards, showing a camouflage pattern. Each player is dealt one card. The first player is then dealt...
Each player has seven pieces representing tents on a 6x5 board representing a field. Beside the board, a marker indicates how many spaces pieces can move (1, 2, or 3). The players take turn moves a tent vertically, horizontally, or diagonally into a free space (without jumping or capturing). After moving, the player moves the movement marker one space...
Not to be confused with Campaign, the identically named game produced by Wills and Hepworth in the 1940's. "An exciting strategy game in which each player can become a Napoleon or a Wellington leading his army across Europe. Famous battles can be re-fought and alliances can be made and broken with this compelling game of military and political strategy"...
Campaign is played on an empty 10x10 square board. Initially, each player drops a Knight into an empty cell. The 1st Player may not drop his Knight into any of the four center spaces. On each turn, each player moves his own Knight (like in Chess) into an empty cell, leaving behind a marker of his color. The first player that makes a 5 in-a-row wins. A...
Campaign (also known as "Buck 20") is a simplified version of Chess, designed to be a good introductory game, easier to teach and to learn. The board size is reduced to 5x7. There are no knights or queens, nor are there "en passant" captures. The medieval piece names have been replaced with modern political terms: candidate, bodyguard, handler, and intern....
In this game we will be feudal generals or kings, who will have to form an army and manage resources to finish the battles. The ways to win battles are by building a castle before any player or by being the last player standing on the battlefield with warriors in our army. Whoever obtains victory in at least two of three battles will win "The Campaign"In...
Published in Battlegames Issue 2 (2006), this paper-and-pencil matrix battle campaign system allows wargamers to play a series of linked battles, the set up of each being dependent on the outcome of the previous battle. Designed to allow an entire campaign (five games) to be fought in one day of real time play. As written, the campaign rules are for a...
Campaign Tour is a two player abstract strategy game of area control with an election theme. In the game, players visit regions of their country spending time meeting the people and buying air time to promote their views and rebuke their opponent‘s policies. The double-edged nature of political ads can turn away the voters but it’s a chance that must be...