Break Away was originally published in the July 1983 issue of Games magazine, and was reprinted in Spielbox 4/87 as part of the "Spiel zum Herausnehmen/Game to Remove" series. The board has 5x6 spaces and each player has 7 playing pieces. At the start of the game, all playing pieces are placed on the board, but not on fixed locations. In fact, one player...
Do you get your strategy right and Break Out? There’s about to be a jailbreak, and only one prisoner can win in Break Out, the two-player game of strategy! Place your jailbird at the top of the wall, and then take turns to assemble a rope from top to bottom by sliding the coloured pieces into the horizontal slots. Each player can shift their opponent’s...
Breakaway is played on a 6x6 grid of spaces connected (orthogonally and diagonally). Each player has seven pieces. At the start of the game one player places all the pieces on the board and then the other player decides which set they will use and whether they will go first or second. A turn simply consists of moving one of the player's pieces along one of...
Breaker Blocks is a 1v1 tabletop game where you place tiles to power up circuits, input commands, and overwhelm your opponent. You win if, at the end of the game, you control more circuits than the other player. Use power tiles to charge your circuits and command modules to perform unique actions that can trip up your opponent. Designed for quick, portable...
Breaking Away is a luck-free race game based on cycling. Players control a team of four cyclists. For each cyclist the player chooses one of his available movement allowances and moves that many squares. Once all cyclists have moved, the expended movement allowances are replaced with new ones calculated according to the cyclist's position in the peloton;...
Breakthrough is played on a 5x9 board. Each player has ten pieces which start in the rows nearest them. The object is to get a piece to the row farthest away from you. On a turn a piece can move any distance diagonally as long as it does not pass over any piece or land on an opponent's piece. The fourth and seventh rows of the board are "wall" rows, and...
Breakthrough was designed by William Daniel 'Dan' Troyka in 2000 and originally played on a 7x7 board. After the size of the board was changed, it won the 2001 8x8 Game Design Competition, sponsored by About Board Games, Abstract Games Magazine and the Strategy Gaming Society. The game is simple but addictive -- the goal is to try to get one of your pieces...
Breakthrough is an icehouse game designed to be played on a chess board with 2 players, each needing 1 stash. The objective is to be the first player to move one of his pieces to the opposite end of the board. Each player sets up his pyramids as desired on their back 2 rows of squares. On a player's turn, he may move one pyramid one space. i. Small...
Breakthrough is a strategy game where two tank armies fight each other. The goal of the game is to be the first to reach the other end of the board (break through the enemy’s frontline). It has some similarity to Checkers, but the strategy is completely different. Each team consists of the following units: 2 heavy tanks 4 tank destroyers 10 medium tanks...
Part of the 3M Bookshelf Series. Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order...
Soccer Game by Walter Müller. There is a die but according to the author the game is 90 % tactics. Walter plays a championship every year in Kempten with his friends. A football-soccer board game designed in 1974 ....due to the simple rules the basics of the game can be learned within minutes. The tactical range of possibilities however can only be fully...