Two players advance their pieces across a grid of spots, according to a single rule of movement... which depends upon the number of pieces in a straight or ricocheted line. Groups of pieces may move in the direction of their axis up to a number of spaces equal to the number of pieces in that group. The object is to move your pieces off the opposite end of...
The sister game to Junishi and Zodiakos, 12 Moons is an abstract strategy game inspired by the 12 animals of the Native American Zodiac. (Each player controls 6 of the 12 animals.) The object of 12 Moons is to move one of your 6 animals into your opponents Gate, which is located at the opposite end of the board, in between your opponents Spawn Areas....
12 Patrols is a solo, mostly abstract strategy game played with 9 cards, 9 D6 dice, and 9 cubes. Play as the Constable of the kingdom. Send out 12 patrols of knights and footmen to protect all 9 regions. Game Overview Draw, then place region cards in a 3x3 grid. As a row or column of 3 cards is completed, add patrols (dice or cubes) between the cards that...
13 cards can be arranged in over 6 Billion possible combinations ... 6,227,020,800 to be exact. A version of this game is said to have been found at a UFO site in Texas back in the 1980s. With its mysterious origin, we are still unclear as to the strange effects of achieving the "13" result. Some say it sharpens intuition, improves focus, and intelligence....
A double-nine set of dominoes is used to build a board of 13x8 squares. (There's also a variant for double-six.) Initially, only the outer tiles are placed, and 13 pawns are lined up on the farthest rank. The goal is to get all pawns into the nearest 2 ranks by placing tiles that permit pawns to cross the board. Pawns are moved orthogonally through a path...
13 Nightmares is a solo print-and-play board game about lucid dreams, surreal experiences, and facing your inner fears. Each dream is a unique mini-game with its own rules and challenges, but they all connect through a shared hero board that develops with every attempt. Gain focus and control over your dreams with every attempt, collect objects and carry...
Hired by various sages, historians and merchants, the players must enter a newly unearthed, ancient underground stronghold,in search of 13 Relics. The Relics were broke apart and scattered through the dungeon's 5 chambers. Once inside, though no one can leave until all of the chambers are free of Relic Cards. The Players will need to find the two parts of...
The game itself is simple. 16 tiles are played from a pool of tiles. The player unable to play a tile loses. There are several rules about playing a tile, but it is basically like dominoes. The 16 tiles each are laid out with a 3x3 grid which can or can not have a pip in each spot in the grid, but the center spot never has a pip in it. There are none to...
The game board in 17! consists of three home spaces for each player and several "regular" and "safe" spaces connected by paths. On his turn, a player rolls two dice and moves two of his seven pieces (5 pawns and 2 queens) along the paths from space to space. Each piece moves a distance equal to the result of one of the dice. (Instead of moving two pieces...
This game is a simple two player game where you play rock-paper-scissors 10 times, but only 18 fingers can be used in total across all 10 games. Each player starts with 18 sticks to represent the number of fingers available to play. You lose 5 sticks for paper (paa) and 2 sticks for scissors (choki). Rock (guu) doesn't reduce any sticks. If you win a...
18WE: Western Europe is an 18xx game based on Mike Hutton’s popular 1862: Railway Mania in the Eastern Counties system, with a larger board, more offboard areas, and a strong operational spin. It features a random setup of twenty one companies that have four different kinds of licenses, and appear in different orders through the game. Additionally, it has...
1 Stein + Co. is an abstract game with simple rules. Players take turns placing stones. The goal is to enclose empty squares on the board. Each square enclosed by a played block counts one point (Enclosed space must not be able to fit a block). The stones measure 2 x 3 x 4 squares and can be placed in any of the three alignments (i.e. covering 2 x 3, 3 x 4...