This supplement for Car Wars Sixth Edition allows you to create custom arenas and scenarios. Add these new cards to your core set and mix and match the road tiles to make a variety of new arena designs! This supplement includes: -18 two-sided chipboard tiles -30 game cards -One counter sheet (turning keys, control tokens, ace tokens, and damage tokens)...
In this 70 page book are suggested vehicle builds for the 32 miniatures released in the Car Wars Sixth Edition four player core game and four miniature set expansions. There are 32 builds for smaller games, and 32 more for larger games, making a total of 64 unique designs that utilize game cards from the sets listed below: Core Set Miniatures Set 1...
This set of six 16mm dice can be used to randomly determine the weather for your game. Each die represents a different region, with unique faces on each. Black ("Chicago") – mostly sunny or windy or both. Dark blue ("Tierra del Fuego") – cold, no sun. Gray ("Seattle") – usually cloudy or rainy. Green ("Miami") – usually sunny. Orange ("Austin") – very...
It's time to get back in the driver's seat with the Car Wars Companion! With over 100 full-color pages, this book is filled with new rule sets, over 30 scenarios, personalities for bot (non-player) cars, and more! Experience all-new adventures in a post-apocalyptic world of autoduels, futuristic arenas, and powerful weaponry. —description from the...
This is an odd Monopoly clone, because it isn't exactly a clone. You qualify batters, make hits, score runs, and collect teams you defeat. While the board looks awfully familiar to a Monopoly board with just the spaces representing teams rather than streets, the actual implementation of the roll & move mechanic is different and there is no trading that can...
From the box description: "The excitement of baseball comes alive in CARD BASEBALL. You're the manager. Choose your team of nine batters. Decide who is the home team and batter up! Your favorite player steps to the plate, and with a combination of a role of the die, the choosing of a HIT, PLUS, or OUT card, and reading the STATS on the back of your...
From the rules: Card Cricket was the result of 2 1/1 years' painstaking research into the statistical records of cricket matches going back several years. But it had its lighter side, too. It involved many pleasant days spent watching actual matches - recording every single detail of the games so that Card Cricket would be as authentic as possible....
A pack of playing cards used in conjunction with the mathematically calculated (very clever) playing board ensures that the results of your game is as authentic as cricket proper. From the box "easy to play, yet as intriguing as cricket itself..This game offers children, adults and cricket purists hours of fun .... the only difference between the game and...
This game was in The Children's Book of Games, Puzzles and Pastimes. The rules: This is an exciting game played with one pack of cards and a piece of paper with the “pitch” as shown. You can use a coin, counter or button for the ball. Place the ball in the centre and the pack face downwards at the side of the table. One player begins by turning the top...
This is a game that uses a regular deck of cards to simulate offensive play-calling in (American) football. Combinations of colors, suits and pips determine the amount of yardage gained, or lost, when they are drawn from the deck. (For instance, clubs often indicate a botched offensive play.) Players must choose whether to call a running, passing or...
Card Football is a playing card-based board game which follows the basic rules of American football. Players battle to win the down by playing the strongest hand. Game play combines elements of classic playing card games to simulate the action on the field. Players must decide how best to play their cards. For instance, cards can be played individually, in...