Super Series Baseball is a game that uses dice to simulate the positions on the field and the pitches. The pitcher die is thrown, showing the kind of pitch (curve, knuckleball etc) and a number (1-6). The batter then choses the die shown on the pitcher die, a fastball is a 1, and that die is rolled. The result of that die shows what happened on the pitch....
Send your characters flying down the ramp, and get the most points by doing advanced tricks and landing perfectly. Super Ski Jump is played in three rounds. Players take turns jumping once each round. At the beginning of each round, a player can choose freely from among the four characters and game pieces. At the start of each round, players can choose to...
It’s a fresh powder day on the ski slopes! Pick the best routes down the mountain throughout the day to put together one final epic ski run at the end. During the game, each player drafts cards and builds their own map showing different ski runs down the mountain. On your turn, choose a route on the community row of cards and claim the card at the end of...
You call the terrain park home. Stomp that landing for big points! Park Rat 6-card expansion adds a new scoring opprtunity. Make sure your run passes through the new features in the right direction, or face the penalty. Park Rat cards add a new scoring opportunity. They are all numbered 0, so they are always placed at the bottom of the shared column, and...
Weather in the mountains can change faster than you can bomb a blue run. Better be ready for anything! Snow Report 6-card expansion adds effects that must be resolved when a Snow Report comes in. Players need to think fast to respond to the changing weather. Shuffle two Snow Report cards into the deck after setup. Each Snow Report has an effect, either to...
A wallet compilation of expansions for Super Slopes. Super Slopes: Snow Report Super Slopes: Black Diamond Super Slopes: Park Rat Park Rat adds a terrain park that you get points for if you follow the right direction as you score. Snow Report adds weather cards to mess with things. And Black Diamond brings cards 19-24 into the draft with a new ability that...
Tactical Football (Soccer) at its best. Teams have a card for whether they play at home or away. Die rolls determine how many men may move, dribble, or kick through a unique Team Card. Team cards were sold separate for different teams, each with their own stats. The game does take Free Kicks, Penalty Kicks, Goal Kicks, and other soccer rules into account....
Soccer simulation. The field is a grid of 6 x 5 boxes. Each player receives a pack of action cards. Either coach place the 11 pawn in the pitch. The mechanism is simple: the player with possession of the ball takes three cards attack action and puts them into three boxes of your choice on the board, empty or occupied by pawns or their opponents. Two of the...
Players roll dice to move their car pegs around the track peg board. There are different dice for aggressive and normal racing and a pit stop die. This game is a very simple Indy style track on which you move a peg from hole to hole:- 7 per lap. Each player sticks to their own lane and has their own die which gives one of +1,+2,+3,-1,PIT,MISS. If in the...
Roll and move racing game endorsed by Richard Petty. Players move their cars around the track for a predetermined number of laps, collecting "Petty Cash" (as well as Points and Laps). There are Pit, Wreck, and Pass cards that confer bonuses and penalties. The ultimate goal is to have the most cash at the end of the game, not necessarily to win the race...