This is a trivia card game with a golf theme. The deck of question cards is passed around the table with each player answering a question until there is an incorrect response. The deck then moves to the right with another player attempting to provide the answers. The first contestant to get three correct answers in a row is declared the winner. Sample...
Players are thrust into a world of fantasy and science fiction where they will bring a team of diverse characters to the pitch of DIE Ball. The realm of DIE Ball is at the nexus of disparate universes where anything in any form can and does exist. From the familiar to the furthest reaches of the imagination, species of all manner of man and beast have...
Mount Solrok saw a huge turnout at open tryouts for the Pyromancer Squad in the offseason, with nearly five hundred DIE Ball competitors showcasing their talents for one of three coveted spots available. Returning veterans include Silas Moonstone, known for his eccentric hairstyles and staggering cologne collection. Captain of last seasons’s Pyros, Julius...
They just don’t go away. The Mummy Cats boast a balanced Team offense, and a Throw skewing Team defense. However, they lean heavily on Agility skill, re-rolling until they have what they need to win. On offense, the Cats remove abilities from their opponents, and can even resurrect defeated team members for use in the Play Phase. Defensively, the Mummy...
The Goblins history in the DIE Ball contest has been a speckled mess of suspensions, injuries, and unpredictable behavior. This season, however, the Goblins have solidified their Squad with former two-time All Star Yolo; last season’s Injury Rush leader, the veteran Quix; and the late addition of a young and hungry competitor Nark. Nark missed all of last...
Thrusting themselves through time, Futurelings use their dominant Power stat to manipulate the scoring, and their equally present Speed stat to ensure choice when rolling Battle Dice. They are largely balanced as a team for each play on both offense and defense, but their Clone ability on offense lets them travel back in time to reuse a team member; and on...
Ball Four is a classic climbing card game with a light baseball theme and one sharp twist. Each inning, players are dealt cards and take turns leading legal set-based hands such as pairs, two pair, triples, full houses, four of a kind, double triples, four plus triple, and double four. As in traditional climbing games, a hand may only be beaten by a higher...