Tinplate golf game. The board consists of six golf holes, not the normal kind but the holes you will expect on a Crazy Golf course. In turn, each player must use the golfer to whack the ball up the course. This is done, by twisting him away from the ball and then move him back quickly to send the ball up the 'course'. After the six holes are finished, the...
2 different games with a similar approach: build your individual course, play it and create a new one... Objective: score as many points as possible by pushing the ball with a swinging hammer into target zone; repeat it 4 x and add results; if your ball leaves the course or if you don't master the obstacle ==> penalty You can modify course and target zone...
In Table Shuffleboard, players push wooden pucks down a long and smooth(!) wooden table into a scoring area at the opposite end of the table. Shooting is performed with 'hammer' construction directly, After both players (or teams) are finished shooting, then add up the score based on where the pucks finally landed on the Table Shuffleboard. It is not...
The idea is to win a MiniT (=Mini-Tennis) Tie-Break. The game has 56 position cards, 20 running cards, 32 forehand cards, 32 backhand cards. The game starts with the usual serve of a normal Tie-Break. The played cards are put down on the table so that a pattern of cards is being developed into the size of a tennis court (8 by 5 cards). Player A starts with...
minizoomerz - miniature racing on a grand scale Game website : http://www.minizoomerz.com/ The minizoomerz Basic Game is a miniature motor racing game for 2-4 players aged 10years and up. It is freely available as a print and play .pdf file from The Big Play's online store - http://www.thebigplay.co.uk/store The 14 page .pdf file includes all the rules...
The Wild Canyons Toolkit is an extension to the Print and Play minizoomerz Basic Game. It contains a wide selection of track sections which can be used to design and create your own track layouts and circuits. The Toolkit introduces separate Finish Lines so that point-to-point races can be created in addition to circuit racing. Also included are Checkpoint...
Draft, develop and manage a minor league baseball team via write and roll mechanics in this print and play game. You draft eight baseball players and spend a season developing their skills via dice rolls. Your team plays through a season, pitting the team's skills against dice checks at pivotal moments of each game. If all goes well, you contest the league...
The BIG Match in a Tiny Tin! This is a 2-player card and dice game recreating the flow and pace of a football/soccer match between two teams (Red and Blue), and is easily playable within 15-20 mins. It was originally designed to fit inside a standard Alto Mint Tin. Using two standard ten-sided dice (2d10), this cracking little game helps to recreate all the...
At the start of the racing card game Minuscule, each player randomly receives two betting cards (out of 14) and five action cards (out of 33). A betting card is numbered from 1 to 7, with two copies of each card. Beginning with the starting player, each player lays one of the seven critter cards on the table, adding it to the foremost or hindmost position....
This is a football simulation performed with the cards. It's possible to simulate any football game, a player against the other or in teams. Players move with the launch of one or two dice on a default path, trying to end their movement on the boxes that allow him to play cards to attack. If your opponent has cards appropriate defense, interrupts the...