There are 110 playing cards with a Stroke, Bonus Stroke (eagles & birdies) and Penalty (hazard & OB) cards. The object is to score as low as possible on each hole by exchanging Face Up and Face Down cards as soon as possible while avoiding a forced final putt. Any game that you can play on the course, can be played with the Arnold Palmer Card Game. If your...
Game is a 9-hole round of golf where each hole is laid out on a 20" x 26" card. Players select their club and, using a standard deck of cards, draw one and consult a result chart. Using the result and a special ruler, players move their ball markers along the hole, including possibly slicing or hooking the ball (approach shots do not conform to the slice...
This game published by Marx Games in the mid 1960's can be played by any golfer or non-golfer. To play the game the player pulls the grip loop which controls a swinging miniature Arnold Palmer to hit the ball. By this method players can actually play 18 Holes indoors! The game features all the elements of real golf and comes with Tee, Green, Sand Traps...
A tin board with a felt green tabletop mini-golf game. Endorsed by Arnold Palmer himself, the game was released in the mid 1960s and came with a number of plastic obstacles to create 9 holes of play. The obstacle pieces were brightly colored plastic and varied in various editions of the game, but were primarily yellow, blue, and red components. The tin...
While watching a baseball game, all players are dealt 7 cards. The remainder of the deck becomes the draw pile. Before each at bat, all players select one card from their hand, trying to predict the outcome of the at bat. Any number of players may select the same card. If the result of the play is a gomer or triple, player that selected that result receive...
Unpack the whole cycling world on your table! Enter the strategies of the biggest cycling teams in a great family game Arrivée. Compete in the stages for the jerseys of the best cyclist, World champion, best climber, best sprinter or U-25. The game realistically simulates all point and bonus awards of the major cycling races of the world. As you ride each...
Game published in the The F.A. Book for Boys 1954/55. Rules: All you need to play this football game are two counters and a die. Throw the die to see who kicks off first - highest begins. Then each player throws and moves in turn. When a player lands on the tail of an arrow he moves directly to the head of that arrow. The white arrows are good passes and...
The game consists of scoring points and goals gained by moving a token around the board at the throw of a dice and playing Tackle, Infringement, Appeal, Yellow and Red 'Referee' Cards and answering questions about the scores, events and personalities of Arsenal football club. 1,500 questions on general football matters and Arsenal football history....
Theme The Art of Boxing Clever simulates almost all aspects of the real-life boxing match into a highly specific and player controlled, intense decision-making match experience. Aspects recreated in the board game include the stance and style of the boxers; boxer initiative, 10 attributes of the selected boxer; head/body area target selection; punch type...