In Kerrunch the idea is to score three touchdowns. Starting with the player who won the toss, you take turns trying to move players to try to get the ball in your opponent's end zone and score a touchdown. When, either, you or your opponent score a touchdown the game is paused while injured players come back on. The two teams then return to their end zones...
The players must draw a pitch before play can start. There are two cards that instruct you as to how this might be done, and suggesting that it should be to scale (5 yards to the inch). The other 52 cards relate to moving your ball towards your opponent's goal (whilst he is trying to do the same to you). It is only a card game so no equipment is provided...
"The fast game for long flanks, ideal passing and tactical moves." Kick-it is a tactical soccer game that challenges the head and not the legs. The team in possession of the ball has 2 movement points available, while the opposing team without the ball has 3 move points available. By jumping straight over the opposing player, the ball can be taken away at...
Kick It can be played in two ways - in a league or knockout tournament style. Each match consists of six rounds of multiple Attack vs Defense moves from each player, and the player who scores the most goals when the Full Time whistle blows wins the game. In the event of a tie, a Penalty Shootout round will be played to determine the ultimate champion. The...