Quidditch is played by children on broomsticks in the back apple orchard, by teams of students at wizarding schools, and by professional athletes whose exploits are followed avidly al over the world. Amazing, right? Well, now anyone (even Muggles!) can play Quidditch at home with History of Quidditch - The Miniatures Game, which is a card and miniatures...
Hit It! is a quick print & play card game of tennis for two players. Each player has a deck of 25 cards, of three types to represent different tennis shots, plus two types of cards that modify shots. Each player sets out four cards face down to form the playing surface. (Choosing these cards adds an element of deck building to the game.) Each player takes...
A tactical soccer game on a 21x17 board. Soccer in a different way. Two teams of 5 players (pawns) and a ball (cylinder). Markers for scoring, possession and hits. Players play a soccer match, trying to score goals and defend during an agreed amount of time. Players have two actions per turn. An action can be either run/shortrun, hit or counthit. Every...
Hits & Outs (ヒット&アウト) is inspired by the strategic battle of wits between the pitcher and the batter, reproducing baseball's thrilling moments without having to keep track of player statistics or the results of every pitch. As the name suggests, there are no balls or strikes in this game — only hits and outs! Each inning, players take turns at the plate...
HITTING THE WALL is a simple roll and move boardgame with the theme of running the Marathon. The board is divided into three parts - an outer training circuit - the Marathon course - The "Wall" Players have one playing piece which is used on the training circuit and Marathon course, and a counter which is used when they "Hit the Wall". Each player is also...
'Hockey' is an ice hockey simulation game played with a standard deck of 52 cards. Players attempt to match the card played by their opponent to create a "breakaway" (also known as "clearing the ice") and then also matching the opponent's following play to score a "goal." Each play through the deck is considered a "period." Five cards are dealt to each...