This is a car racing game, so the first player to finish a certain number of turns, wins the game. The players use one die (not included in the game). If a player lands on a space with a star, he has to follow the instructions, printed on the game board. 16 collectible coins are used as playing pieces and are stored in recesses in the game board. The game...
The goal of the game is to win the motorcycle race. At the x and o spaces the players advance to the next x or o space and may change the track while doing so. On spaces marked with a letter, the players have to follow the special instructions in the game rules. There are two different races to choose from: Speedway: Team race with 4 runs over 4 laps each....
User Summary: An old roll and move race game in german language about Nurburgring circuit. The players throw the dice to determine the starting positions, then advance their tokens according to the subsequent launch of the dice. On the track there are points that help competitors to move faster, or force them to lose precious time waiting for a favorable...
Plan your tours to the most emotional places in the world. The goal of the game is to be the first player to reach 100 points and win the game. In order to collect points, you will move around the world and perform specific actions. Cards will allow you to move over land taking a bus, car or train. Flight tickets let you travel faster using connected...
In this two-player duel, opponents face each other on a 4×4 grid representing a boxing ring. Each player begins with control of eight assigned cards, placed face down. The goal is to end a turn controlling at least twelve cards, securing victory by dominating the ring. Cards remain hidden throughout the game, turning every move into a test of memory and...
Objective: score most goals - try to keep your goal clean - acting by turns - roll the die, move, draw action cards, manipulate playing time, participate in a soccer camp, move to substitutes' bench, challenge other players with penalty shootout... game ends at the end of the second half or if one player scores 24 goals remarks: Guido Buchwald is a former...
Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points--gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate...
Description from the publisher: Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as...
Description from the publisher: Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of...
Description from the publisher: Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on...