This is a simple roll and move horse racing game, with the added dimension that the horses need to clear the steeples. The first version I know of is a 1901 edition, but I've only seen a postcard advertising it and not the actual game. There have been a wood version circa 1930 and a paper version date unknown. This list of versions, however, is by no means...
It's a simulation of F1 race based on increased risk with increased speed. The player predetermines the speed and the risk depends on a die roll and on the squares of the circuit the car (represented by a counter) is going to pass through. It's possible to control the car by brakes, change of speed, but is very risky to go fast in dangerous point of the...
From the back of the gamebox. From British Game Publisher Heritage Games Ltd. A fast moving racing game. Avoid the hazards along the track and be the first past the finish post. Beware of the pitfalls which could send you straight back to start the race again. Family Fun for 2 to 4 players. Game contains Race Track, 4 Racing Cars and dice. The game board...
Announcing four new tracks for Grand Prix! Every race track in the Thunderverse has a historical counterpart. Some are more famous and well known than others. The four newest tracks, specifically designed to enhance Grand Prix, are no different. Adding to the 13 previous series tracks, the Grand Prix Track Pack provides four new tracks based on the most...
Unusual game in that there are no dice or spinning wheels - a player would advance on the course based on driver skills, car performance, track conditions, and/or aggressiveness compared to the other players! Both the Sebring and Watkins Glen race course layouts are very accurate to the actual real race courses in 1956! Sports Car Characteristics cards...
This is a fairly simple racing game in the general mold of Speed Circuit. Each car is a (randomly-generated) mix of maximum acceleration, maximum deceleration, top speed, and braking ability. Speeds for each turn are written simultaneously on the included record sheets. Curves have maximum posted speeds, but also have "apex lines" through them which, if...