Goal-A-Minute Soccer uses 6 dice (12 total included in the set) to determine the outcome of a play. On each die there are different results (i.e. goal, pass, dribble, etc.). The offensive player chooses one die from their red "strategy" dice (i.e. shot on goal, pass, dribble, kick deep) and places it in a cup (not supplied) with the 4 white "play" dice....
"GOAL: Campionato di Calcio a Squadre" put 22 1:72 plastic miniatures football players on a playing field represented by a green cardboard with a 25x17 grid overimposed. Each player rolls two dice and moves one or more of their 11 players to reach the ball and run it along a straight path. Goal is to bring the ball over the goal line. 15 minutes to try to...
Goal Chance is a simple, quick-result soccer replay/simulation game which allows you to complete entire seasons very quickly and accurately with goal scorers and times of goals. Gameplay consists of rolling the dice and referring to the player/team statistics on the team set cards and the game charts to determine which team won the match. Goal Chance can...
Issued in Switzerland by Tip Verlag Basel (publisher of the Swiss sports magazine "Tip") on the occasion of the 1958 Soccer World Cup in Sweden. The two teams consist each of 1 goalkeeper, 2 defenders and 8 normal players. The game's name "Fussball-Schach" (= soccer chess) is not very adequate, although no dice are used in this game. Unlike chess, all 11...
Get together with your friends and have a Soccer match! To honor the Soccer Championship in Africa 2010 the czech author Jirka Mikoláš releases a Soccer card game, that is both easy to learn, quick to play and fun to live through! You can have a friendly match, or get more involved and play through a small championship or a series of matches! Two starter...
Remember Scrimmage (by SPI)? Well, Goal Line Stand is "Scrimmage done right." This is a game of tactical American football played on a hex grid field with each player represented by an individual counter. The heart of the game is the movement system, which is complex and, IMHO, realistic. Player counters can occupy a hex center, a hex side or a hex corner...