User Summary: クライムオン! (Climb ON!) is a Japanese board game produced by the doujin circle Kichikichian. Climb ON! is a tile placement game with a theme of lead climbing. You assume the role of a climber and create climbing routes by placing wall panels on the board. Several squares are drawn in a wall panel. You roll dice and advance the number of squares...
This track game plays similar to "Snakes and Ladders". A double pointed spinner is used for movement and the player may choose either of the two numbers indicated. For example, if the arrow points to 5 at one end and 2 at the other, the player may advance to the nearest 2 on the track or the nearest 5. Landing on a "Helping Hand" space moves the player up...
A strategy and agreement game in which we will have to build a path together, overcome all the difficulties and reach the summit. Each player takes a turn. Player throws the two numbered dice. The number on one dice is for building, and the number on the other dice is for moving the mountaineer forward, carrying provisions or collecting points counters....
Reach the top of the rock wall to complete this solitaire game, which uses a standard piecepack. In the game, you control the climber's hands and feet and also the position of the body in relation to the extremities. Find a way to move upwards choosing spots that are strong enough to support your weight. The tiles make up the wall and the coins (suit up)...
Clinch! is a pocket-sized dueling game for two players, inspired by the tension and rhythm of a twelve-round boxing match. Each turn, players roll three dice and must assign one die to themselves, one to their opponent, and one to their Initiative for the next round. Every die face has a different effect depending on who receives it, creating constant...
Standard rules for 2, 3 or 4 players. Features rules for hooks, caddie's advice, hit pin, awkward lie, in the trees, out of bounds (or in the water), bunkered, mis-hit, dog-legs, greens. Other forms of play possible: Stableford (Stroke Play), Match Play. Components: 18 Hole Cards 36 Chance Cards 56 Club Cards 1 20-sided die Scorepad Part of the Gibsons...
The number and nature of the cards have been calculated to present a game of skill, as near to the true game of golf as possible (says the publisher). Each player's ability is affected by the handicap drawn, both in the distance the ball is struck and the number of hazards encountered. The types of club used are represented by club cards. Hazards commonly...
Ad copy: If You Love Golf... You'll Love Club-House Golf. A new fun golf card game that plays like real golf and incorporates strategy, risks and rewards. Complete with water hazards and out of bounds, every hole is a challenge that combines skill and the luck of the draw, giving all players an equal chance of winning. The hole's par determines how many...
Club Stories is a scenario based tactical board game in which a story is told. Your story. You are an unknown football (soccer) expert like everyone else. But you got the chance to run a club. A very small club, of course. But hey, you got to start at the bottom. Club Stories is a game for 1 or 2 players. You play solo or co-op. You try to defeat the 5...
A "holy grail" of sorts for baseball simulation game lovers - whether it be the elaborate presentation (a large box, beautiful components, well-written rules -- compared to competitors which came in envelopes with charts and rules hand-typed just days before) or the fact that EVERY copy shipped without an Ozzie Smith card. In the end, only 1-2 seasons were...
Baseball Card Game "Club-House Baseball". Invented by an ardent Canadian fan and fine tuned by Ernie Harwell, Hall Of Fame announcer and the voice of WJR Detroit and the Detroit Tigers, contains every conceivable play in baseball. Two decks 69 home team (white) and 69 visiting team (blue) plus 13 pinch hit cards (red) are the cards you need to play 9...