A galaxy of conquering species have come up from a vast array of histories. Their desire for exploration and expansion throughout the galaxy to propagate their kind foretells a dark time for the peaceful ancient species on existing planets. Destructive events are on the horizon. In Solarion: Foundation of Empires, players will be attempting to control a...
Despite the name, The Space War Campaign Game devotes more than half of its length to rules for tactical space combat. These rules, which are designed for use with spaceship miniatures on a tabletop, use written orders. The system is fairly detailed, with rules for several different types of weapons, tractor beams, tanks firing from planetary surfaces...
Space War is a fast playing Space Combat and Strategy Game. Two Players (in the Basic Version and up to 12 in the extended Versions) You have the Choice to conquer the Space, to travel with their Ships in the Hyperspace and Attack the Enemy wherever they can. Building of Ships, Bases and Conquering Planets with Landing Troops, is the Target of the Game....
German Description: Der Rat der Confederate Stars Administration (C.S.A.) gibt bekannt: Um die Streitigkeiten wegen des, äußerst rohstoffreichen, Sonnensystems KARAGANDA zu beenden findet ein Wettrennen dorthin statt. Jenes Sternenreich welches zuerst einen von intelligenten Lebewesen bewohnten Planeten in das umstrittene Sonnensystem bringt hat das Rennen...
User Summary A simple tactical hex-and-counter game of small-scale boarding actions in space. The counters represent individual combatants (referred to as "characters" in the rules). There can be up to twenty boarding and twenty defending characters. Each character is individually rated in four categories: Wounds, Offensive Class, Armor, and Weapons. The...
User Description Space Wars is a short Tactical Space Combat Game utillising 2 decks of playing cards (through large game of 6-8 players will need 3 decks). The game is started by making up space ships from "Fighters" to "Mother Ships" by placing sets of cards on the table. Then the game can start which has a four turn sequence where players can launch...
Very silly two-player SF wargame of ship-to-ship combat pitting the Blue Fleet of the Venooties against the Green Fleet of the Dirty Rotten Stinking Earthies in the struggle over intergalactic cable TV rights. One example of the humor: If you miss a laser shot, you can roll on the "Laser Shots That Go Off the Edge of the Map Table"; one of the possible...
Space Weirdos is a small scale miniatures skirmish rules set balancing simulationist and minimalist game design philosophies to get warbands onto the tabletop and duking it out. Game design is driven by the following considerations: Low model count: 5-10 models or so for each side. Use any minis you have. Short but comprehensive. Everything in one 16 page...
The humans cannot live on Earth. The nuclear war has created new a new species,who,with their special powers,have taken over whole earth without any difficulty. So you, along with the other survivors have shifted to a new planet in a far away galaxy. And you are their leader. Can you successfully create a civilization? Probably, and then, probably not....
Fast-action family card game with a Science Fiction theme. Features a unique blend of strategy, skill, and chance. Spaced Out is a fast-paced card game with exciting variables. "Cloning" is an exhilarating part of Spaced Out game play! Players are often on the edge of their seats, hoping to play out-of-turn, take extra turns, attack and defend against...
A fast & furious flipping card game. Quickly flip over the top card from your pile and place it onto the center pile. Slap the center pile when you spot one of three things - two of the same cards in a row, two of the same separated one that is different, or one of the Meteor Shower cards. The first player to slap the pile collects all the cards in the...