Siege of the Forgotten is a cooperative boss raid experience set in the Alpha Clash universe. Designed for 1–5 players, this standalone game pits you and your allies against the relentless forces of the Discarded, culminating in an epic battle with the monstrous Lord Krung. Whether you're playing solo or as a team, every decision counts in this...
Sigma Omega is two games in one: a tactical space combat system and an associated campaign system. The tactical game uses three-dimensional Newtonian mechanics - every turn, each ship gets an acceleration on each axis which is added to the previous velocity. There are acceleration and maneuvering limits. Fighters are given the ability to alter facing...
You’re in charge of controlling bots deployed to a remote planet. Your goal is to guide each of them onto a different base, and lock them there. To achieve this, you send operational signals to a queue, from which the bots will take orders, but due to communication issues, some noise also arrives with it. Place your new signals in the right order to...
Silent Dark is a tabletop miniatures wargame, set in the relatively near future of the 26th Century. The game is designed for the 25mm figure scale, but because it has been designed with the revolutionary G.U.T.S. Core Rules©, it could easily be adapted to 6mm, 15mm, or the 35mm figure scales... or anything else for that matter. Before we describe the...
From the back cover: BLACK GUARD:THE PTOLEMEAN WARS CONTINUE " Let Operation Hurricane Begin!" With these words, Marshal Beznikov ushered in the final Colosian assault on the Ptolemean Homeworld. As chronicled in the first Silent Death expansion, Overkill, the dire Ptolemean Wars began with invasions from Houses Colos and Dneprodzerkutsk. Now, after nearly...
OVERKILL:THE PTOLEMEAN WARS The star-spanning Province of Great House Ptolemus as been invaded by the Colosian Deep Space Fleet. Other war mongering hoards from the Black Plague and Behemoth war bands have staked their claim to Ptolemean worlds. The first provincial outposts have been overrun. Desperate pleas for help crackle over a far-flung net of...
From the back cover: A gruesome new menace stirs on the periphery of known space. Armed with devastating technologies and a thirst for mayhem, these Hatchling aliens (known simply as Grubs), burst forth from their hidden Clutch-worlds. Millions of them, including an overwhelming contingent of bio-mechanical starfighters, embark on a sector-wide rampage. In...
(from the back cover) Operation DryDock II is a compendium of new fighters, gunboats, and war drones, some brand new, some cobbled together from the scraps of fallen imperial might. This exciting new expansion brings more ships, more fun, and more stuff to blow up in the Silent Death universe. Nearly two dozen new ships New Datasphere technology: wardrones...
Silent Death is a space combat game, normally played with miniatures. Most ships are fighter and heavy-fighters in size, but there are expansions to include gunboats and small capital ships. Each ship has a control sheet to make all bookkeeping (mostly damage and ammo when necessary) easier. The game is normally played in 10 turns, each player alternate...
From the publisher website: Silent Death: The Next Millennium is an exciting, quick-playing, and easy-to-learn table-top game of star fighter combat set against the backdrop of a disintegrating high-tech empire in the far future. The universe of Silent Death: TNM is our own future 9,000 years from now. Space travel is common for those species that hold the...
THE dumbed-down version of Silent Death for the next generation! From the back of the box: Hawk eyed his instruments as his squadron sped towards the marauders. "Get your Talon back into formation, Parker." "I saw something in the asteroid field, going to confirm." "Negative, Parker, back in line." " Almost there . . ." Across the void Hawk saw the flare...
Fron the back cover: Laser blasts flashed past the Mistress's prow as Donner spun the ship through a series of evasive maneuvers while dashing away from Las Hermosas. If he could just make it to the edge of the planet's gravity well, he could kick in the Crescent's hyper-drive and leave those [span cops chasing space dust. The Mistress had already lost its...