This expansion adds additional bonus abilities for players during the game. During setup, shuffle the deck of Tides of Triumph cards and place them to the right of the first player. Flip one card face up, and place the Tides of Triumph Time-token onto the top-most hex space. On your turn you may follow the instructions on the card. If you're the first...
"We used to have a civilization. A future. All we have now is Dust." Sovereignty of Dust is a post apocalyptic strategy card/dice game for 2-5 players. Featuring a sandbox day/night system and both free-for-all and team based play, players take on the role of one of five factions vying for control of the ruins of a once-great metropolis now known only as...
Soylent Ghoul is a horror skirmish game. It needs lots of terrain, urban terrain is particularly good, some d8s, a whole lot of tokens, some specially marked and some minis representing twisted ghouls. Soylent Ghoul is inspired by the stories of Thomas Ligotti, the artwork of Zdzislaw Beksinski and the worlds of Tokyo Ghoul, Soylent Green, and Winwood and...
Spaca Wor allows you to fight battles between the Redd and Bloo Nations. You must choose your forces carefully before each combat taking into account the terrain you will be fighting in. There are 20 six sided dice to print to play the base game. Rules and chunky dice are available in the file section below. This game was created as a submission for the...
Space! Where nobody can hear you scream. In Space! players field squadrons of fighters in galactic battle. Players create fleets by stacking sets of 3 squadrons and an element leader and placing them strategically onto the playing field. Reduce your opponent’s military might by destroying his most valuable squadrons while protecting your own. The player...
In the center of the circular game board is a planet. A grid is made of concentric circles around the planet intersected by straight lines radiating from the center. The grid is in turn subdivided into three major layers separated by thicker concentric lines representing an asteroid barrier, a magnetic field, radiation belt. One player protects the planet...
Rules of play from the back of the box: HOW TO PLAY SPACE 1999 - A game for 2 or more players Deal all the cards face down to the players. The dealer puts down any card in front of him, and the next player has to put down a card with the same symbol (the symbols are stars, moons, chequers and planets) or the same picture. If he cannot play any card, play...
It's essentially Chinese Checkers with a rotating board. The goal of the game is be the first player to move your 4 spaceships home. During your turn, you can move 1 piece, by either moving 1 space, or 'jumping' over any ship or ships, checkers-style. After you move, you then roll a die and the board spins from 1 to 3 spaces left or right! The end-game...
Space Aces: Landing Party is a fast-playing casual card game for 2-3 players that is quick to pick up, challenging to master, and plays in just 10-30 minutes. Combine two decks to play with up to 4 players. Premise: It is the 23rd century and the golden age of galactic exploration has begun. As proud members of the Stellar Alliance, your crew has been sent...
While Space Alert offers a fabulous 4-5 player experience, the box advertises 1-5 players. Like many players, I felt the 1-3 player experience felt like tacked on, where each player just plays the role of 2 or more people. To rectify this situation, I made a new board designed for a 1-3 player experience (similar to the idea of using a different board for...
Space Angle is a print and play space battle game that is played on an empty piece of paper. The rules provide a setup for the game, with each player drawing a home base and three spaceships, and a star and some asteroids in the middle. The goal is to shoot down all of your enemies ships or destroy their homebase. On a turn, a ship can either move or...