First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones). Re-implements: Mag·Blast Re-implemented by: Mag·Blast:...
Game description from the publisher: The art of renowned cartoonist John Kovalic, coupled with the hilarious "Make a Silly Noise or Miss!" Blast Targeting System, makes Mag·Blast (Third Edition) the perfect card game for two to eight players, ages ten and up. This edition retains all of the fast-paced fun and powerful ships of the previous editions, and it...
Part of a three in one game system, MAG-Wars is a magnetic spaceship, battling game for 2 players (or 4 with an extra copy and a large tabletop). In MAG-Wars, players choose either miners or raiders and build a small skirmish unit of ships with which to battle each other (based on the encounter’s points value and theme). Before the battle can begin, the...
Using the Dream Engine, your ship travels great distances through space by creating fuel from your dreams. But beware. Your M.A.G.D.A. or, Mapping and Galactic Dream Accelerator AI has become self-ware...and jealous. She'll stop at nothing to keep you in the Dream Engine and traveling forever through the void of space. M.A.G.D.A. is a solo card game....
Mage Warfare is a new CCG created by a NH teenager. After years of playtesting, it was brought to market in October 2005. The story concept is that you are a Mage in the Exocosm, the plane of existence that surrounds and connects all realities. You can pull warriors and weapons from any reality to do battle for you. Thus you can fight with samurai...
Tokyo, 2034 AD. After the "regeneration phenomenon" happened ten years, 1 out of 1,000 people in this gigantic Far Eastern city has acquired magic. Worried about the frequent occurrence of "magic crimes", the authorities selected "wizards" who manipulate particularly powerful magic as special police officers. In view of the public opinion that magic is...
Unfinity is the fifth Un-set (after Unglued, Unstable, Unhinged, and Unsanctioned). Like the other 4, Unfinity also contains zany, humorous and often game-breaking cards. Again full of inside jokes, references, 4th wall breaks, strange effects, and crazy characters! It contains 244 cards. Unlike the other 4 Un-sets, which are all not legal in any MTG...
Forces of the Imperium is one of four preconstructed Commander decks from Magic: The Gathering's "Universes Beyond" crossover with Warhammer 40,000, along with Necron Dynasties, Tyranid Swarm, and The Ruinous Powers. Each of the decks ties into one of the factions from the Warhammer 40,000 universe and is available in both a standard and a collector's...
Necron Dynasties is one of four preconstructed Commander decks from Magic: The Gathering's "Universes Beyond" crossover with Warhammer 40,000, along with Forces of the Imperium, Tyranid Swarm, and The Ruinous Powers. Each of the decks ties into one of the factions from the Warhammer 40,000 universe and is available in both a standard and a collector's...
Tyranid Swarm is one of four preconstructed Commander decks from Magic: The Gathering's "Universes Beyond" crossover with Warhammer 40,000, along with Forces of the Imperium, Necron Dynasties, and The Ruinous Powers. Each of the decks ties into one of the factions from the Warhammer 40,000 universe and is available in both a standard and a collector's...
The Ruinous Powers is one of four preconstructed Commander decks from Magic: The Gathering's "Universes Beyond" crossover with Warhammer 40,000, along with Forces of the Imperium, Necron Dynasties, and Tyranid Swarm. Each of the decks ties into one of the factions from the Warhammer 40,000 universe and is available in both a standard and a collector's...
This expansion for Magic: The Gathering takes place on New Phyrexia, as the armies of the five praetors, led by Elesh Norn and her Machine Orthodoxy, prepare to launch a full-scale invasion of the rest of the multiverse using a corrupted seedling of Kaldheim's World Tree. Phyrexia: All Will Be One features the return of the Proliferate mechanic (which...