Only one may wield the Void Scepter. Seize the Void Scepter in Imperium: The Contention, the 4X card game. Choose one of six factions, each with a preconstructed deck, or build your own from a complete collection of over 300 cards! Expand your empire, deploy your fleet, move your ships into position, and battle your enemies. Seizing the Imperial Capital...
Void Scepter is a single player campaign for Imperium: The Contention. In this campaign, your choices will determine what you encounter as you pursue the Void Scepter - given to those who become emperor of the Imperium. But beware, for your pursuit of the Void Scepter may result in your worlds burning, your empire crumbling, and your untimely death. Your...
Implosion is a middle weight euro-style dice game takes place in a sci-fi fantasy world. The game is played in six rounds. Every round we salvage from an imploding dying star - a set of face-up cards placed in a circle on the table, with dice of different colours and values on them. Players take turns choose dice from the dying star in an Azul-like manner....
The Imposter Kings is a 2-4 player card game designed to be quick to pick up, yet challenging to master. A typical round takes around 10-20 minutes, depending on the number of players and experience. Each card has a value in your hand (1-9), and you can typically only play cards of equal or higher value. It's not often a straightforward path from 1 to 9...
In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players....
In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates...
Star Wars: Star Battle takes the player to the very heart of conflict between Empire and Rebellion. At every move you must make decisions that will determine the fate of the squads you command. Your pilots must face attacks from the enemy's TIE fighters Star Destroyers and and even Lord Vader's advanced TIE fighter. How many men will you risk on a...
Available now on theGameCrafter store: http://bit.ly/38geAe1 IN:FLUX is a sci-fi tabletop game set on Earth. The game involves four unique factions that fight for control of a map. Players expand across the map and vie for control of territory. A simplified user experience allows for fast play. The game has an economy which is simple enough to allow for...
A steampunk skirmish ruleset set in 1895, in a technologically advanced Victorian age. Players create Adventuring Companies that act on behalf of the major world Powers in a secret war, in search for artifacts and new technology. Each company includes 4-15 figures, and the rules cover mundane steampunk tech, plus weird science and mystical powers. The...
Game description from the publisher: A selection of Company Lists, scenarios and special rules designed to expand and develop the world of In Her Majesty’s Name. The Company Lists will introduce new, fully playable factions to the setting, from the Vatican’s monster hunters to revolutionaries and underworld organisations across Europe to Russia’s...
With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, Sleeping Dragon, Rising Sun reveals the mysteries of the East to players of In Her Majesty's Name. In the West, the Great Powers send their agents into the ailing Austro-Hungarian and Ottoman empires but stop short of overt acts of aggression. In the East...
In Her Majesty's Name: The Rise of Akhenaton is set in a Steampunk world of 1895, the players represent the major nations of the Victorian era competing for both mechanical & mystical advantage. Three decks of cards (Destination, Mission & Adversary) create challenges all around the world and the players compete to accumulate Fame Points by travelling to...