Egy igazán sötét hangulatú játék, ahol egyikőtök a Thousand Sons frakciót irányítja, míg az ellenfél a Space Wolves, Sisters of Silence és Custodian Guard lesz mind a hat küldetésben.Angol:Description from the publisher: The Horus Heresy: Burning of Prospero is a game of running battles set in a city torn apart by a fiery cataclysm, featuring six scenarios designed...
A "battle box" including two pre-made 60-card decks (one for the Space Wolves, and one for the Thousand Sons) that allow the players to recreate the famous "Battle for Prospero" from the Horus Heresy timeline. Three sector cards from the planet Prospero are included. This expansion is playable right out of the box, but decks can be modified with cards from...
On board the Blue Swan, a space freighter traveling to a distant planet. Five men and women are forcibly awakened from cryo-sleep. Sirens blaring and warning lights flashing red. What is happening on board this ship? A space survival for survival begins. In this genre, each player plays a different character, and each character is given a separate winning...
Host is a card game, with an alien invasion, zombie infection motif. You have a hand of cards and a secret objective to match a particular set of cards. You draw a card, then pass a card to anyone else at the table, until you reach 10 points. The trick is to see which set cards negatively affect you and pass them off on to the other players. You also must...
Hostile Actions: Armoured Onslaught is the first major supplement for Hostile Actions – Warriors Clash Under Alien Suns, a fast-paced sci-fi wargame of tactical combat. This expansion brings powerful new tools of war to your tabletop, including towering Battle Mechs, agile hover vehicles, orbital dropships, and an arsenal of new infantry units and support...
Every street is a battlefield. Urban Sectors is the latest supplement for Hostile Actions. Bring brutal sci-fi urban warfare to your tabletop with new rules for: Fighting inside buildings Rooftop combat and elevated fire Breaching structures and collapsing buildings Rubble, smoke, barricades, and dangerous city terrain Urban vehicle combat and ambushes...
Hostile Actions: Simple Rules for Fighting Sci-Fi Battles Step into a universe of sci-fi warfare with Hostile Actions, a simple and fun miniatures combat game that brings dynamic and engaging battles to your tabletop! Designed for flexibility and ease of play, these rules allow you to use any sci-fi miniatures in your collection, whether you want to play...
Hostile Environment: Special Forces is a fast-paced tactical 28mm miniatures game that is designed to be played on a battle mat with a 1” grid. The game is based on the Hostile Environment world, but players may use whatever modern or futuristic miniatures they have from Vietnam, Cold War or Science Fiction eras. Hostile Environment uses a die-pull...
Hostile Space is a space mecha combat game where the focus is on maneuver within three-dimensions. It is the dawn of The New Age for humanity as the Solar System has been colonized with the help of the Fold Drive. Four Great Powers hold humanity together by cooperating through an extra-governmental organization called the Concert of the Solar System....
Hostile Stars is a tabletop miniatures wargame of tactical starship combat. The game covers fleet scale battles with ships being grouped into squadrons led by flagships. Players choose to allocate Reactor Points to perform movement and combat actions. The movement system is based in 2 dimensions with some 3D considerations and the combat rules cover a...
Space Knights is a first world book in the series for the Hot Lead skirmish miniature game. The rules system is a D20 skirmish system which could be linked to the GURPS role playing game. A Science Fantasy background about the Space Knights and their fight against the rival races which includes the Psions and Necrovores ("eaters of the dead") which also...
Trading card game with a sci-fi/dark fantasy theme. You build a 40 card deck, you can chose any card from the available cardpool to build your deck. Using your intelligence and your creativity, you will duel with you opponent using the deck that you built, with your cards you have to reduce your opponent's life points to 0 or make him run out of cards to...