High Frontier Interstellar is a solitaire expansion to High Frontier Colonization that allows players to travel out of our solar system to the stars beyond. It can be played independently or as an extension of a standard (Colonization) game. To play you need all of the following: High Frontier High Frontier Colonization The free Interstellar rules...
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily....
Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to...
Foster scientific breakthroughs as you ready humanity's exodus from Sol. This expansion is used to bridge High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation);...
Invest in and run parts of the High Frontier game system as aerospace companies. Module 5 Economy allows you and the other players to buy and sell shares in aerospace companies whose value is tracked in a matrix called the stock market. The players themselves are the customers for these companies, and with more customers for a customer service, the more...
This promo pack expands High Frontier 4 All with a wide range of dual-sided crew cards, created in part by Geoff Speare and Lou Wainwright introducing specialists who reshape the course of your space agency. The Crew Card Promo Pack includes 20+ new crew into the High Frontier 4 All universe, each with dual-sided identities and asymmetric abilities....
Propel through the violence of space on a mission for humanity’s existential future. Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization...
Interstellar társasjáték 20000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
It's the future! Tanks can fly, and they're super-fast! Bang-bang-bang kerplow! In a post-nuke irradiated hellscape, mechanized warfare evolves into its ultimate form: nuclear-powered Armored Flying Vehicles. Now, split-second death-duels are fought in the skies over the wastes of North America: from bootleggers to mercenaries, imperial armies to rock 'n'...
Higher Worlds is a civilization board game for 1-4 players, where you lead one of four ancient alien empires that are adrift in the alternate universe of the Firmament. Blends Euro-style resource management and tableau building, with combat and area control. Lead Your Empire: Start with a homeworld and basic units. Build settlements and reclamators to...
The Highest ground is a game that imagines a world that has a very long period variable climate. Where an alien species has, approximately every 800 Earth years, collected a band of warriors from the most advanced warrior state on Earth at the time, and transported them to this planet. There they are to achieve dominance over the local population, grow a...