The Viper is the primary space superiority fighter/attack craft of the Colonial Fleet. At the time of the First Cylon War, the Mark II was designed specifically for use with the Colonial Battlestars. While later superseded by newer models, the presence of Vipers on the Galactica proved essential to surviving the new Cylon attack. The Viper MK. II is fast...
The Viper Mk.VII is a great improvement over the Viper Mk.II, with superior battle capabilities and better fight information for the pilot. After the Cylons infiltrated a fatal backdoor in the Command Navigation Program, most Mk.VIIs have been retrofitted, losing part of their performing features. Most of the Mk.VIIs aboard the Galactica were destroyed...
The Viper Mk.VII is a great improvement over the Viper Mk.II, with superior battle capabilities and better fight information for the pilot. After the Cylons infiltrated a fatal backdoor in the Command Navigation Program, most Mk.VIIs have been retrofitted, losing part of their performing features. Isolated from the rest of the fleet, the pilots on board of...
After the Cylons infiltrated a fatal backdoor in the Command Navigation Program, most Mk.VIIs have been retrofitted, losing part of their performing features. Equipped with an almost totally computerized cockpit and sophisticated targeting software, the Mk.VII is armed with up to three forward-facing cannons, and it is a powerful rival for Cylon fighters....
In Battlestar Galactica – Starship Battles, players take control of Colonial and Cylon spaceships and face each other in furious dogfights and daring missions. The innovative game system features easy to learn rules, a unique set of maneuver cards for each spaceship, and two exclusive devices — the control panel and the rotating miniature base (included in...
This new additional rules set, Battlestar Galactica – Faster than Light Expansion Pack, enlarges the Battlestar Galactica – Starship Battles game, introducing many optional rules allowing the players to broaden their game experiences and possibilities. In this pack you will find additional rules for planetoids and clouds, introducing new kinds of...
The Raider is the primary Cylon assault craft, fi rst encountered during the destruction of the Twelve Colonies. The ship is actually a bio-mechanical, self-aware, living creature, with a complex system of organs, veins and, biological fluids inside its main body. The Raider is armed with two kinetic energy guns, and it may sometimes carry conventional and...
This expansion allows a player to add and play the Fifth and Tenth Doctors to the base game of "Doctor Who: Time of the Daleks". Each of these Doctors come with their own set of cards, figures, dilemmas and locations which can be added to the core game. In addition this expansion also allows an additional two players to the core game increasing the player...
This expansion allows a player to add and play the Second and Sixth Doctors to the base game of "Doctor Who: Time of the Daleks". Each of these Doctors come with their own set of cards, figures, dilemmas and locations which can be added to the core game. In addition this expansion also allows an additional two players to the core game increasing the player...
This expansion allows a player to add and play the Seventh and Ninth Doctors to the base game of "Doctor Who: Time of the Daleks". Each of these Doctors come with their own set of cards, figures, dilemmas and locations which can be added to the core game. In addition this expansion also allows an additional two players to the core game increasing the...
"Serious, there is an outrageous amount of running involved." —Donna Noble Doctor Who: Time of the Daleks is a semi co-operative boardgame where with this expansion you can now add more ways for the Doctor’s companions to help the Doctor. Although you must be wary — the Daleks have their puppets and spies everywhere, so you may not always like the Friend...
"What matters is this, Doctor. Don't travel alone." —River Song Doctor Who: Time of the Daleks is a semi co-operative boardgame where, with this expansion, you can now add more ways for the Doctor's companions to help the Doctor. Although you must be wary — the Daleks have their puppets and spies everywhere, so you may not always like the Friend you draw....