The third expansion to the Fuzzy Heroes universe in fact takes the game off Terra Firma and into the universe beyond. After a medieval/fantasy theme, a supper hero and a secret agent game, Inner City now tackles SciFi for fuzzy heroes and plastic foes. Rules for ship-to-ship combat using plastic models and vehicles are added, these are independent of the...
Fzzzt! "A futuristic robot auction game with some dodgy mechanics". It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit version D (or McPUD, for short). McPUD has recently been suffering from a number of software bugs which affects the...
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
Microgame #8 in the Metagaming Microgames series, the original release of G.E.V. A follow-up to Ogre. Units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game. Second base game of the Game: Ogre / G.E.V.. Note: Ogre and G.E.V. were later reissued separately and then repackaged together as Ogre / G.E.V. by...
From the back cover: "Ogre and its sequel G.E.V. are among the best-selling wargames of all time, with over 100,000 copies in print. Fast, challenging, yet easy to learn, both games are tournament standards. Now, by popular demand...The Ogre Book. This collection of the best Ogre/G.E.V. articles from the pages of The Space Gamer will introduce you to basic...
Shockwave is a supplement for both Ogre and G.E.V. It includes 224 counters for a variety of new units; a 13x14.5" map that fits on any side of the G.E.V. map; and twelve scenarios (four for Ogre, eight for G.E.V.). New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down); three new types of GEV; and the Superheavy...
Two ten-sided dice determine both the initial placements of player tokens and the placements of Gadget Cards throughout the game. Setup takes less than a minute and gameplay is simple and fast-paced. 2-8 players scramble around a 10x10 board collecting Gadget Cards that can alter the layout of the board, enhance their own abilities, change existing...
The galaxy is ripe for the picking. You have ten eons to expand out from your home sector, exploring sectors and then exploiting their resources or trading with and conquering their inhabitants. Do you race out to the alien precursor ruins at the edge of the galaxy? Or consolidate your power in the centre? Do you focus your scientific advances on exploring...
Publisher Description Galactic Rebellion is an adventure game--played with miniature figures--which simulates futuristic combat during the great Rebellion against the interstellar Galactan Empire. Here is a realistic game in which you choose the troops and weapons you wish to use, and then command the attack (or defense). Included in Galactic Rebellion are...
Publisher Description Star Commandos is an adventure game--played with miniature figures--which simulates futuristic combat during the great Rebellion against the interstellar Galactan Empire. Here is a realistic game in which you choose the troops and weapon-types you wish to use, and then control the action in a daring commando raid in the far future....
Theme: You're in the role of interstellar pilots who belong to a secret organization OMEGA which should reveal where is the Star Gate, using artifacts - remnants of extraterrestrial civilizations, and only then the gate opens. When the gates open player to win the spacecraft Guardian stellar gate. Goal: To be first player to defeat Guardian ship....