Offbeat self-published game of space exploration and conquest. Game comes in a ziplock bag and includes coversheet, 8 pages of rules, color print of board, flags and banners, 6 sheets of army cards, 6 sheets of defense cards, 6 sheets of contingency cards, 3 sheets or property cards. Players must supply own die, tokens and make a full scale mapboard using...
For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Streets of Ruin features the Combine and the Freemen Coalition factions, set in the Streets of Ruin campaign. The Freemen Coalition is a loose-knit band of human rebels who specialize in guerrilla...
For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Blood on the Rails features the Echo and Soldiers of Light factions, set in the Blood on the Rails campaign. The Echo is a faction led by a secretive cabal of humans with psychic powers, and the...
For What Remains is a skirmish-level series of three wargames set in a post-apocalyptic near future: Streets of Ruin Blood on the Rails Out of the Basement Out of the Basement features the Erthen and Order of the New Dawn factions, set in the Out of the Basement campaign. The Erthen are a biologically developed race formed from a mixture of human, mineral...
A set of three promos cards to add to the board game Forbidden Jungle: one spaceport and two equipment cards. SPACEPORT: - Station 8 (Level 1 difficulty) / The Traverse (Level 2 difficult) EQUIPMENT: - Grapnel & Spindle: This turn, you may move through webs. Return any webs you move thorough to the supply. - Anbaric Carapace: Protects owner from up to 3...
You and your fellow adventurers have landed on an empty crumbling city floating high above the Earth. You must repair the portal, travel in time, all the while keeping the city afloat. Will you survive long enough to uncover the secrets of the ancient city? Forbidden Legacy hurls your team into a thrilling seven-episode quest where every choice counts....
A COSMIC HORROR SCIFI EXPANSION FOR ENDLESS HORRORS BETWEEN THE STARS MINIATURES GAME REQUIRES THE CORE BOOK TO PLAY Tengoku station is an alternative setting for use with Endless Horrors. You will need a copy of the Corebook to use this one. Instead of setting your game in any other era you can play your Endless Horrors campaign aboard Tengoku station...
Horrors from hell have come to the worlds of Forbidden Psalm, 28 Psalms, Last War, Endless Horrors from Between the Stars, and Killsampleprocess. In this mini expansion you will find 1 scenario and a range of Daemons of Disorder to use any demon miniatures you have. Can you survive the Demonic invasion? Forbidden Psalm is a range of tabletop miniatures...
Förbjuden Zon is a dystopic semi-cooperative board game, with a Stockholm setting. From the start of the game is good for the players to cooperate with the other players, but in the end of the game it is better to steal items from them. The board has four special sectors: Tunnels, Junkyard, Ark, and Mekano. You can only visit those one time in each game....
From the Introduction in the book: Tomorrow’s War is a science fiction military miniature wargame with emphasis on "hard" science fiction rather than "Space Opera" or "Science Fantasy." This rule book contains background material for gaming in Ambush Alley's campaign setting, the colony world Glory, but the rules themselves are not background dependent....
Forceball is a fast and futuristic sport card game for 2 players. Each match consists of three periods. A period starts with a face-off to decide who's the attacker and who's the defender, and then progresses with the players taking turns either attacking or defending. The period ends when all cards in the deck have been used, and the deck is then...
Three promotional cards given out to those who pledged Forceball's Kickstarter campaign. - Time Out: Take cards from the discard pile and put them back in the draw pile. - Cool Head: Enables you to draw a Stress card without ending your turn. - Super Reflexes: Take the speed pile into your hand. The cards are the mixed up with the regular game cards and...