The Too-Nia squad of warriors scrambled over the hill, their bio-blasters throwing hot death before them. The marines of the fifth regiment tried to hold the bunker and their commander ordered them to continue to hold out until replacement troops could arrive, but it was clear as the hoard of Too-Nia swarmed over the hills that all was lot. “Hit the self...
The Major could hear the screams of the town folk as the Hive swarms rolled into the town. The sound of the villagers being devoured turned the marines stomach, but he had orders. Allow the Hive to take the town and then nuke the whole damn place. This is Avalon Games Future Wars, a great expansion to our Battle Armor universe. Take the action of the...
FUTURESHOCK has arrived, and with it, come brutality, mayhem and carnage, all on a single page that can be printed out, cut and turned into a tiny six-page booklet. FS is a set of incredibly simple skirmish rules for miniatures in your collection, focused on the post-apocalypse, but don't let that stop you from using it to fit whatever setting you prefer....
The third expansion to the Fuzzy Heroes universe in fact takes the game off Terra Firma and into the universe beyond. After a medieval/fantasy theme, a supper hero and a secret agent game, Inner City now tackles SciFi for fuzzy heroes and plastic foes. Rules for ship-to-ship combat using plastic models and vehicles are added, these are independent of the...
Fzzzt! "A futuristic robot auction game with some dodgy mechanics". It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit version D (or McPUD, for short). McPUD has recently been suffering from a number of software bugs which affects the...
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
Microgame #8 in the Metagaming Microgames series, the original release of G.E.V. A follow-up to Ogre. Units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game. Second base game of the Game: Ogre / G.E.V.. Note: Ogre and G.E.V. were later reissued separately and then repackaged together as Ogre / G.E.V. by...
From the back cover: "Ogre and its sequel G.E.V. are among the best-selling wargames of all time, with over 100,000 copies in print. Fast, challenging, yet easy to learn, both games are tournament standards. Now, by popular demand...The Ogre Book. This collection of the best Ogre/G.E.V. articles from the pages of The Space Gamer will introduce you to basic...
Shockwave is a supplement for both Ogre and G.E.V. It includes 224 counters for a variety of new units; a 13x14.5" map that fits on any side of the G.E.V. map; and twelve scenarios (four for Ogre, eight for G.E.V.). New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down); three new types of GEV; and the Superheavy...
Two ten-sided dice determine both the initial placements of player tokens and the placements of Gadget Cards throughout the game. Setup takes less than a minute and gameplay is simple and fast-paced. 2-8 players scramble around a 10x10 board collecting Gadget Cards that can alter the layout of the board, enhance their own abilities, change existing...