Combat Zone is a tabletop miniatures skirmish game in 25mm scale. CZ is set in an alternate near future where corporations have walled off cities to protect their economic interests. Economies have crumbled as corporations have turned to military warfare as a means of assuring their financial futures. Destitute gangs, corporate para-military and combat...
Two-player SF wargame (of sorts) pitting two modular gladiatorial-combat robots ("combots") against one another. (Where have we seen this before?) Each robot is represented by a composite miniature that you put together using the available components. There are two different command units (heads), two main thrusters (bottoms), and four equipment tenders...
From the rules: "Tonight's episode: With another dangerous voyage in front of them, the remaining starship officers fall back on their well-honed skills of treachery, sabotage and insubordination. Only one will emerge as captain, the one who can somehow get the other officers to follow orders." The goal of the game is to get other players to carry out the...
Set in the 26th Century, the Command Horizon universe offers the chance to collect armies from the various powers, factions, companies, mercenaries and pirates that all compete for power and resources in Human Space. Thus far, Man has found himself alone in his corner of the Galaxy, but it is only a matter of time before he meets other races whose...
Command Line is a table top game where players take command of vast robot armies and battle across a system of planets. The board is made up of many different planets currently inhabited by biological lifeforms. Each players starts with their own planet, some units, and some generators. As generators produce more units and currency, you will expand to...
Like many of the great interstellar conflict games of our time, the story centers around a war where one empire emerges victorious. The game of Commonwealth, however, immerses players into a universe where that war has already happened. In a galaxy not so far away from our own, the victor of this old war has endured for centuries after the last of their...
Companies is carefully designed with fun rules and tactics which allow for multiple playing styles. Inspired by strategy games like Chess and War Games, Companies has elements of exploration, resource gathering, construction, and destruction. The rules are short and simple. However, the game can become more complex as it goes, providing a unique experience...
The Company Rules, TCR is a game set in a plausible future. Small number forces attack each other in small actions centred around resources. Scale Each square= 300 metres. Each model represents 1 real soldiers. Game setting Small raiding force versus defence force. Game scenario generator An “Approach” grid. Both players manoeuvre up and down a grid in...
This game is based upon C. J. Cherryh's Hugo winning Downbelow Station novel. It uses area like movement between jump points for starships to move around a map of explored space. Conflict can either be resolved strategically or in an optional tactical hex and counter method. The game's victory is determined on how many supplies can be delivered or enemy...