In February 2228, the Dilgar Imperium attacked and defeated the Alacans, a weak minor race struggling to make a place for itself in the Galaxy. This began almost five years of terror and war as the Dilgar swarmed through the League of Non-Aligned Worlds, conquering the weak and bombing those homeworlds they could not control. Only the intervention of the...
The Dilgar Invasion continues with this all-new set of variants of your favorite Dilgar era ships and fighters! This 48-page supplement includes over 35 new designs based on ships originally seen in THE DILGAR INVASION (BW-103) and elsewhere. Races represented include the Dilgar, Earth Alliance, Abbai, Brakiri, Vree, Markab, and Llort, plus a few extra...
In Coming of the Shadows, we presented a brief description the five Ancient races, along with the lone ship they each brought to the final battle of the Shadow War. This book expands on that material, including new weapons, ships, technology, and background material to turn the Ancient Ones into a true force to be feared! Devastate your opponents by...
[from the introduction] The late 2230’s and early 2240’s saw the institutionalization of raiders throughout the know galaxy. Human raider bands created shell corporations to, at one and the same time, conceal and support their activities. Within the League, these methods were sometimes adapted to the local politics. The Vree Guild of Salvage, once a...
Over 350 pages of ships and ship descriptions, this compilation includes all units from everything published after SOTF1 (above) through October 2001: Dilgar War, Raiders and Privateers, Showdowns-3, Showdowns-4, Showdowns-5, Showdowns-6, Variants-3, Tactics Guide, and Wars of the Ancients. Includes updated ships where errors needed correcting, and of...
This book is an ideal companion to the League of Non-Aligned Worlds-2 supplement (BW-107). It includes new ships, rules, officers, improvements, technology, and scenarios for the races in League-2, such as: new Hyach specialists, special Grome railgun shells, elite officers for a dozen races, and more! Ships include the enormous Cascor Qoccata Supercarrier...
You demanded it, so we've made it for you - a brand-new book of ships from nearly every race in the game! This book has at least one ship from each of twenty different races, and includes command ships, scouts, light combat vessels, strike cruisers, carriers, escorts, patrol ships, assault transports, bases, defense satellites, fighters, and more! Includes...
This Variants book focuses on the seven races introduced in BW-107, LEAGUE OF NON-ALIGNED WORLDS: PART 2 (the Hyach, Cascor, Ipsha, Kor-Lyans, Torata, Grome, and Hurr)! Includes a variety of different unit types for these races, such as command ships, scouts, escorts, auxiliaries, infiltrators, explorers, leaders, defenders, strike ships, fighters, and...
Hundreds of years before Babylon 5 was built, the Centauri Republic was known as the "Lion of the Galaxy," controlling dozens of worlds and dominating its region of space. While the people of Earth were still launching space shuttles, the Centauri fought a war with another Galactic power, the Orieni Imperium. Two starfaring nations could not be more...
Babylon's Burning is a near-future, post-apocalyptic skirmish game combining a gritty, atmospheric setting with rules that are both easy to learn and highly realistic. The year is 2025 - 10 years after the Hit, the catastrophic meteor impact that tore society apart and set in motion a chain of events that left cities in ruins and 95% of the world's...