Two warring juggernauts, the Boltian Star League and the Kuissian Empire, have finally reached a peace accord after their first wearisome conflict. Unfortunately, the appearance of the Terran Union in a critical system destroyed this delicate peace in an instant, sparking the Second War which would haunt the participants for years to come. These are The...
The Menagerie features a set of full custom race design rules for the Victory By Any Means Campaign System. Now players can design their own custom empires with special physical and social traits and government types, making the campaign experience even more interesting! Also included in THE MENAGERIE are over a dozen pre-defined custom races, unit lists...
This book provides the rules links you need to play a campaign using a combination of both Starmada Space Tactical System and the Victory by Any Means Campaign Guide. It also includes the rules that you will need to design your own Starmada ships for use in a campaign game, so that you can hurl them mercilessly against your opponents’ defenses. Not only do...
From site: It is the 23rd Century, and the Solar System is on the brink of war. Jovian Confederation carrier groups and their elite exo-armor pilots prepare for the impending clash with CEGA, while the Venusians manipulate events from the shadows. Who will triumph? Now you can decide! Victory by Any Means: Jovian Chronicles brings the pulse-pounding action...
The Stars are Divided Mankind reached the stars, and for hundreds of years has lived confident and supreme in the galaxy. Only one alien race was discovered, and that lone example of intelligence was conquered and enslaved. It was that victory, those acts, which sowed the seeds of mankind's greatest threat. On the verge of discovering that man was not...
"Admiral, deploy the fleet." War is not just about victory on the battlefield. Wars are won and lost in the conference room, the lab, the stock exchange, the factory floor, and the massive shipyards in orbit over your colonies, just as much as they are in the carnage of battle. Victory by Any Means is a sci-fi strategic wargame that can interface with...
With a Purpose is the next supplement book for the modular Victory By Any Means campaign system with a focus on objectives and goals. Campaigns have a tendency to focus on goals and exclude the story element. This expansion has a more granular scope, focusing on a commodore instead of a supreme commander. Instead of an open ended campaign, players are...
A NEW AGE DAWNS IN THE GALAXY Two hundred years ago, a coalition of alien civilizations known as the OLD EMPIRE banded together to fight back against a relentless machine intelligence known only as the HARBINGERS. These mechanical monstrosities had erupted out of the Sagittarius Arm of the Milky Way, burning every colony they encountered and threatening to...
THE WAR FOR THE SPINWARD EXPANSE HAS BEGUN! In the aftermath of the Great Hyperspace Collapse, the alien civilizations of the Old Empire slowly began rebuilding their empires. In the pursuit of this territorial expansion, many of them dispatched scout fleets and colonial expeditions into the SPINWARD EXPANSE, an uninhabited region of space known for its...
Victory Decision: Future Combat is a comprehensive game system to using SF Infantry units and Armoured Fighting Vehicles in Victory Decision. These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Psi Powers, Vehicle and VTOL combat. Victory Decision: Future...
Rival Species is the first expansion for Victory Decision: Future Combat and focuses on genetically engineered alien threats. Some alien races engineer and grow all of their technology organically. This could be due to viewing mechanical technology as blasphemy or the species could be a predatory culture with no higher goals than the propagation of their...
Small game, published on Tactics magazine in Japan. Though it is really a small magazine game, this game covers all aspects of galactic warfare. The key point is that at the start every power has really very limited capacity. Because of this reason, the small map is really big enough for expanding, and even the regular capacity for other game is really a...