The Key to Time is an unauthorised, non-profit, and non-collectable mini-expansion for The Twelve Doctors: Doctor Who Card Game. The expansion consists of the following cards: The Key to Time play-area card (shared victory condition) Ribos play-area card (new planet) Black Scrolls of Rassilon play-area card (new gadget for the Master) The Doctor's Recorder...
Tomb of the Cybermen is an unauthorised, non-profit, and non-collectable mini-expansion for the The Twelve Doctors: Doctor Who Card Game. This expansion consists of the following cards: Master's Deck: Cyber Conversion Rani's Minefield Tomb of the Cybermen Dalek Invasion Force Doctor's Deck: Ian and Barbara "That is why my brain is so much superior to...
The Talons of Weng-Chiang is an unauthorised, non-profit, and non-collectable expansion for the The Twelve Doctors: Doctor Who Card Game. Much as including the Gelth, Vervoids, the Doctor's Daughter, a Cybermat, or the The Flood interests the designer(s), there has to be a limit to the card pool - unless you declare the game a Living Card Game (which this...
Twilight Imperium: Borderlands is the first expansion for Twilight Imperium: 1st edition. It adds two new races, 16 Political cards, 16 Action cards, 238 new counters and extra rules for Assassins, Capital Ships and more. Part of the Twilight Imperium Series. Expands: Twilight Imperium Sister Expansions: Twilight Imperium: Distant Suns Twilight Imperium:...
Twilight Imperium: Distant Suns is the second expansion for Twilight Imperium: 1st edition. It adds uncertainty and strategy with new optional rules (especially for Neutral Planets). It also includes additional Ground Force and Dreadnought counters for each race, and other game aids. Part of the Twilight Imperium Series. Expands: Twilight Imperium Sister...
Twilight Imperium: The Outer Rim is the fourth and last expansion for Twilight Imperium: 1st edition. It adds two new races, 13 new hex tiles (to form a fifth galactic ring) and extra rules (and counters) for Leaders and Shock Troops. Part of the Twilight Imperium Series. Expands: Twilight Imperium Sister Expansions: Twilight Imperium: Borderlands Twilight...
Twilight Imperium is a unique boardgame that allows players to control one of six different races and guide their faction to galactic control via political intrigue, warfare, trade, and technological progression. The game incorporates an original movable hexagon system design, ensuring no two games are alike. The Second Edition incorporates a number of...
The only expansion for Twilight Imperium: Second Edition introduces two new races—the Yssaril Tribes and the Mentak Coalition—and adds shock troops and race leaders, new Political and Action Cards, Deed Cards for tracking income and influence, and new map board tiles including a nebula and a "gravity rift". Shock troops are elite ground forces, and some...
(Not to be confused with the Twilight Imperium: Twilight Armada accessory) The galaxy is engulfed in terrible conflict. Fleets of havoc are patrolling ancient borders in space and impressive armadas, bent on destruction, are penetrating deep into enemy systems. It is a time of skill and cunning, a time of tactics and planning, it is a time of war. Armada...
Twilight Imperium: Armada is an ever growing game set in a universe in conflict. This is a new expansion to flesh out and expand the game. It requires the basic Armada game in order to be played. It contains: Complete new rules for using terrain 4 new scenarios 6 Control Panels 6 civilian ship disks 6 cargo transport ship disks 3 super battle station disks...
The first expansion for Twilight Imperium: Third Edition features four new races that are unseen in previous editions, more balanced Strategy cards, more belligerent Objective cards, several new surprises for neutral planets, two more sets of plastic units, rules (with more than a dozen new optional variants), and enough additional systems for a fourth...