The Stix brothers come from an unknown number of apparently identical mutants, all of whom are contracted to the Search/ Destroy agency. They are on the whole utterly mercenary and without scruples – ice-hearted killers who affect the look of gunfighters from Earth’s Old West, with an unflinching and laconic demeanour to match. Nobody is sure how many...
The Weerd brothers, Cuss, Hiss and Silent, fought alongside Johnny Alpha during the first mutant war. They joined the Search/Destroy agency at the end of the war to cash in on their deadly skills. Becoming somehow trapped in an alternate dimension, Hell-World, they stole three tickets back to Earth, and would have escaped, but lost them in a fight with...
From the publisher's website: In the far future, Earth is a distant myth. When mankind gained the means to transit the vastness of space safely and quickly, a great human wave extended across the galaxy, and humans soon inhabited thousands of worlds. Communities of worlds formed alliances; alliances became federations, and eventually a galactic empire was...
Stuff the Universe is a family friendly, turn based strategy game where players explore the universe to amass the most victory points. No game is ever the same as the universe unfolds while the players explore it, the Ancients arrive based on player actions, and the difficulty of navigating the sectors is affected by the battles that occur within them....
Each player in Subspace is leading a galactic civilization with up to three alien civilizations that are either allied or assimilated into your civilization. Across 6 rounds, players may expand their civilization by colonizing new sectors, managing their resources, improving their technology, incorporating new alien civilization, expanding their fleet...
The Succession Wars is a grand strategic game set in the BattleTech universe. The game system is not overly complex, but does feature money (taxing and expenditures), technology levels, and leaders (characters from the BattleTech continuity, who have multiple uses). Note that despite what the box copy below implies, all five Houses are always in play....
"The six-man international crew has just dimmed the lights, bid each other a multi-lingual good night, and settled back to dream of gravity on board the International Space Station when the unthinkable happens. Siren blare, airlocks slam shut, emergency lights flash and it quickly dawns on the crew (not an IQ under 120 among'em) that something has gone...
From the company website: The game is played out between forces composed of several vehicles and infantry squads per side. Each vehicle has a number of design options regarding which weapons are selected, engine size and various offensive and defensive accoutrements such as extra armour, targeting devises, smoke dischargers etc. This means that players can...
It's not getting any quieter in Sulphur City! Rival factions are still battling for control of scarce resources - and for any other excuse they can find to fight. Running Hot! is a new scenario that sets up a challenging little encounter for two or more players - and several hours of entertaining mayhem - using the 32mm post-apocalyptic battle rules...
Sulphur can be used to fight enjoyable one-off SF games using easy to organise forces of varying points cost. Alternately, players can opt for a longer series of joined-up battles against an opponent where success or failure will not be determined by one encounter but by a series of battles. This is where the Sulphur Campaign rules come in. Here players...
Sulphur is a set of sci-fi skirmish rules with its own extensive range of 32mm miniatures including infantry, vehicles and heroes. Sulphur has a distinctly post-apocalyptic feel to it which creates battles between rusty and improvised looking war wagons, ragged looking infantry squads, menacing heroes and satisfyingly impressive heavy weapons. The rules...